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    Improving My Character

    After several years, I played Fallout 3 for the first time in a long while. I beat the game with all my skills and SPECIAL stats maxed. But I'm wondering if the character could have been done differently or better. Here was my starting SPECIAL: S: 5 P: 5 E: 5 C: 4 I: 8 A: 7 L: 6 Perks: Intense...
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    Simplifying My Build List

    I have a total of thirty-nine builds planned for this game. They are all in three categories: Critical - focuses on increasing critical chance and damage as much as it can get. Weapons with high damage per shot, critical damage, and critical modifiers of greater than 1 work best. Quickshot -...
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    Tips To Successfully Be Evil In Fallout 2

    It's been a long time since I successfully beat Fallout 2 with an evil character. It's almost impossible to go through the whole game as a completely evil character. I find that it's a much better idea when playing an evil character to start neutral and gain people's trust, and then when you get...
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    Vree's Computer Course

    Vree offers a computer course that increases your Science skill by 15% permanently, or 30% if tagged according to the Fallout wikia. On previous playthroughs, I've been waiting until I reach the maximum level of reading those Big Books of Science on hard difficulty before taking the course. Is...
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    Mysterious Death

    I ran into disaster on my recent character in Fallout 2. I was playing a character without the Gifted trait and going solo with a Charisma of only 1. I installed the implant and wore the Mirrored Shades to get both implant enhancements. At level 24, I used Mentats to get Sniper as I hadn't got...
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    I Have Questions About the Level 50 Perks

    All three level 50 perks become available at the final level, but only one is unlocked depending on your karma. One increases critical damage, one increases health and damage, and the other increases attack speed and VATS action point regeneration. Now I know that Thought You Died, which...
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    Stealth and Silent Running: Ranged or Melee, Critical Builds only?

    I have been making many changes to my notes on specific build ideas for this game. I have made a list of all the important high-priority perks for each, as well as perks to take if they focus on VATS or not, and other optional perks to take when they have everything they need. But there is one...
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    Too Much Good Karma?

    Just like in previous games, this game has a lot of opportunities to gain karma. Maybe too much. You gain karma from killing enemies such as Fiends, Escaped Convicts, and Feral Ghouls. Because of this, regardless of how you solve certain quests and gain evil karma or remain neutral, it's next to...
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    QuickFist

    This is a build that I have recently taken through the game, one that I have never tried before. Due to the fact that Fast Shot affects all weapons, including Melee weapons and Unarmed in Fallout 1, but not in Fallout 2, this build can only be done in Fallout 1. This is the only build where you...
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    F1: How Long Do You Keep Companions?

    Recently, I've beaten the first game again. Since I was using patch 1.3.6 which came with the NPC mod (this one doesn't change hairstyles on companions after they change armor to leather or metal), I could keep my followers around for longer as the armor improved their survivability. When I...
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    Flamer Build?

    Most Big Guns fire multiple rounds at once, capable of causing massive damage. The only exceptions are the Flamer and the Rocket Launcher. Due to the fact that they only fire off one round per attack, they deal much more damage per shot than each bullet fired off by heavy machineguns. This...
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    Mutant Invasion Timers

    In the original unpatched game, you had 500 days to stop the mutant threat before the Vault was invaded, 400 if you commissioned the Water Merchants to deliver water to the vault. The other settlements were supposed to be invaded and overrun by the mutants as well. Somehow, with the exception of...
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    F1 and F2 Needed More Endings

    In my opinion, the first and second games could have had more ending slides. Some settlements in the first game had only the mutant invasions for a bad ending. Klamath in the second game had no ending slides. I also don't like how the game blames you for the extermination of the deatchlaws in...
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    When Do You Kill The Master?

    One thing I never really liked about the first game was the timer. From the start of the game, you had a certain amount of time before the mutants invade the settlements. The invasions were cut from the final game. Even when the deadline for certain settlements passed, everyone is still standing...
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    Alton: The Unusual Request

    This thread is for those who have played Alton. At some point in the game, completely optional, you encounter a man named Obongwa, who speaks exactly as you would expect someone with less than 4 Intelligence in the first two games (stupid dialogue is completely absent in the third game...
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    Need Another Unofficial Patch!

    Even with both unofficial patches, there are still some bugs and problems left. For example, for some strange reason, Tycho seems to hang back in certain maps even when your other followers are following you, such as in Necropolis. Calder's dialogue changes if you are a Childkiller and he speaks...
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    Et Tu or FIXT

    I found myself starting to get bored with the vanilla Fallout 1 game with the unofficial patches installed. Recently, I tried the Et Tu mod and found it to be a more enjoyable experience than the vanilla game with the unofficial patches installed. However, I have found the greater difficulty to...
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    How To Optimize SPECIAL

    I had a brainstorm recently. Using an online character planner, I discovered how I can truly optimize my SPECIAL for best results in terms of damage, carry weight, skill points, health, and critical chance. This applies to the first and second game, whether you are Gifted, Stupid, or neither...
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    Question Concerning Targeted Shots and the Sniper Perk

    I read this on the Fallout wikia site for the Sniper perk in Fallout 1 and 2: To Sniper characters who are used to hitting their opponents in the eyes, and thus already enjoyed a 60% critical chance for most of their hits, a further increase in the critical hit chance will not necessarily be...
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    Specialization

    The key to success in many RPGs is specialization. That is, you build your character around a specific style. In previous Fallout game, there were only two styles: ranged and melee. The only specialization perks in the first two games and Tactics were Bonus Rate of Fire, Sniper, Bonus Ranged...
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