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  1. Robert B

    Mapper2 - Error Initializing Input Devices [RESOLVED]

    Occasionally I've had the problem where the Mapper2.exe program would error out at startup with the message "Error Initializing Input Devices". Sometimes just trying to restart the program resolved the issue, other times I had to reboot. I've done a search for the solution in the forums and...
  2. Robert B

    Thoughts on FO2 Dialog Tools

    Alright, in working on my replacement mod, I started digging into techniques to create dialog scripts. My primary goal was to determine whether I should script my dialogs manually or whether there was a tool out there that could make the process easier. I should note that there's no recent...
  3. Robert B

    [RESOLVED] Script Troubleshooting SCRIPTS.LST file

    Hey everyone, I found this old post by @Lexx and realized I was having the exact same problem... In addition to the symptom of seeing a duplicate script when you go into the BIS Mapper, you can also have the problem when assigning a script, it actually enters a different one. Meaning I select...
  4. Robert B

    Recommendations on FRM Editing Tool

    Hey there, I've been using F2_FRM converter_v2.0_by IcEMaN345 to convert *.BMP and *.PNG files to *.FRM files as a part of my mod development efforts. Unfortunately I've run into a strange situation with the created *.FRM file. It looks correct in the converter, but it shows up with...
  5. Robert B

    Town Map Art

    So in the context of working on my new mod, I determined that I wanted to create new Town Map Art. This is the graphical screen that shows up when you are entering a town, so you can click on the entrance you want. In doing some exploration, I can see how the town_map_idx variable is used to...
  6. Robert B

    Roof Artifact...

    So in working on building my new Shady Sands location, I went ahead and modeled my approach on the existing FO1 map content. The issue is that I'm getting the roof End of Group tile showing up in game, rather than it showing the corner piece like it should. Am I taking the wrong approach or is...
  7. Robert B

    BIS Mapper Best Practice

    So guys, in using the BIS Mapper, I've noticed a lot of holes where the player can slip through the walls; even though there is no visible gap. Is it best practice to place SAI blocks under all the walls as you build or do you just plug holes with them as you notice player behavior?
  8. Robert B

    Fallout 2 mod How-To Journal: Creation of the Mod "Innocence Lost"

    Hey Everyone, this thread is going to be my attempt to document the major tasks and activities that go into creating a replacement mod for fallout 2. My intention is to help new modders consider the bigger picture in how to approach such a massive project. I'm going to do this in the context...
  9. Robert B

    Scripting isn't as easy as I thought...

    Okay, so forgive me as I work my way through creating my first more complex mod. I've decided to test out script snippets in the existing game files before I go creating my own from scratch. I've had no problem with more complex commands (like manipulating player inventory, updating stats...
  10. Robert B

    Fallout 2 mod City Limit Patch

    Hey everyone, I'm just getting started on modding FO2 and am ready to add my first location to the map. I was easily able to follow the guidelines posted by ColJack on how to insert my new map into the existing wasteland (http://archive.nma-fallout.com/content.php?page=fo-modding-addmaps)...
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