Search results

  1. Z

    Where can I find ALL obj_data offsets?

    Hi, guys. I wanted to post this question on sfall's github, but I'm not sure that's even a thing :) I know you can find these offsets for set_object_data in define_extra.h: // common object data offsets #define OBJ_DATA_ID (0x00) #define OBJ_DATA_TILENUM (0x04)...
  2. Z

    obj_can_hear_obj - formula?

    Hey guys. Does anyone know exactly how obj_can_hear_obj works? Is there a clear formula? Any info on the subject besides the sfall editor desc?
  3. Z

    Implementing sneak skill check before using drugs on critters

    Hey guys. I was thinking about the fact that you can use drugs (beer, super stimpaks, psycho etc') on critters, yet most of them don't seem to mind that at all. I can get using a beer on some guy. Yeah, sure he wouldn't mind some free beer. On the other hand, being able to use jet on Mrs...
  4. Z

    Steal skill mechanics - Explanation needed.

    Hey guys. Can someone explain steal mechanics for me? All knowledge on the subject is welcome. I was thinking about a mod where the PC can't see certain items on the steal interface, depending on his steal skill. This is in order to make the steal skill more valuable, and less susceptible to...
  5. Z

    An easy way to change critter colors?

    Hi, guys. I was wondering what's the easiest way to recolor a critter. Like having a black haired Myron. Is there a program which can handle mass recoloring? Is there a better way? Thanks.
  6. Z

    Item weight and inventory stats - Wants to make item weigh less than 1 lbs.

    Hey guys. I want to make certain items, stimpaks for example, weigh less than a pound. My current understanding is that u can't directly change an item's weight to a non integer. At least not via proto editor. I also guess u can't do it through scripting, since this is an integer (please...
  7. Z

    Error help

    Hi guys. I have the error: The instruction at 004acbc3 referenced memory at 00000000 I think It happens if I use more than 2 items. Like, 2 mentats and two buffout consecutively for example. Couldn't replicate it just now, and couldn't find the debug.log file after enabaling debug mode (I...
  8. Z

    SSL script - combat\hostility question

    I want to make critters of the same team actually join combat itself, even if I am relatively far away. Like, even if a critter initiates combat, and other team members are not near by, they will not try to actually engage in combat, because they don't see or hear you. I want the option to get...
  9. Z

    weapon accuracy

    What do u think the best way to make a gun more, or less accurate. I'm thinking this may be very easy to fix with a hook script. How should I approach this? In Fallout Nevada it says How is that implemented?
  10. Z

    How to change maximum damage resistance (DR) - SOLVED

    Hello again. Can someone please tell me how to change the maximum DR for PC and NPC's alike to reach a full 100%, instead of the current max of 90%. If it involves "psudocode", dll changes, engine stuff, then I just don't know anything about it and I would be really helped by showing me how...
  11. Z

    critter.lst FRMs question - SOLVED

    Hi guys. in art\critter.lst the list looks like this What are the numbers after the FRM name? and why somtimes there's a "1" after? I know it has something to do with FRM choice in-game. I added megamod's super mutant FRM to the list to be "maarde,21", like the other super mutants, and the...
  12. Z

    Need help modding AC for weapon balancing - SOLVED

    Hi guys. I want to balance the ammo for Fallout 2 for myself, to better account for AP, JHP, FMJ types and so on. I was thinking, for realistic purposes, making AP ammo have a certain AC reduction bonus, lets say -20 for 10mm AP ammo. However, I want the AC reduction bonus NOT TO EXCEED THE AC...
  13. Z

    missing gun animation.

    Hi guys. I recently installed RP 2.3.3 in order to use as a base for a mod. I noticed that the hunting rifle, sniper rifle, fn, and maybe other guns, are missing its animation (j-rifle in the original) (error instead of j-rifle). EDIT: shotguns, assault rifle etc' are working fine, because...
  14. Z

    Town "labels"

    Hi guys. I ran across this cool function from sfall called set_town_title. It's working for me, and it's very cool. Is there a way to hide the "unknown" or town label, so that u can make it look more like Fallout 1? (only set_town_title label to show)
  15. Z

    Item Prices during barter

    Hi guys. I'm trying to make it so certain characters, or areas, will not accept money, or will value it as zero. What do you think is the best way to approach this? I have tried changing the base price via script. Didn't work for me. I'm not certain why, so an explanation will be nice...
  16. Z

    Dialog options question

    Hi guys. I would like to know if there is some kind of tool, or any solution to the following problem. In dialog - let's say i have between 5 to 12 possible options to reply from (NOption). the number of NOptions is decided by my speech skill, so if i have lets say 100% speech then i have 12...
  17. Z

    Comparing inventories.

    Hi guys. I am trying to check if a critter's inventory after barter is the same as before barter. I've tried this code the variables are declared in the begining of the script, so I guess they are saved between procedures, right? variable inv1; variable inv2; variable inv3; procedure barter1...
  18. Z

    ssl command not working as it should in Sfall script editor

    Hi all. I'm trying to make it so a critter would have the bonus rate of fire perk. I was also trying to add the fast shot trait, but since it didn't work I moved on to adding a perk. Anyway, I am using this code, in a script made for the critter...
  19. Z

    noob scripting issue

    Hi. I want the game to display the amount of hunting rifles i am holding. I used this. procedure description_p_proc begin script_overrides; display_msg(obj_is_carrying_obj_pid(dude_obj,PID_HUNTING_RIFLE)); end What am I doing wrong?
  20. Z

    LVAR dosent seem to respond - stuck on -1

    Hey guys. I've been trying for hours now to get this script to work ~~~ procedure talk_p_proc begin start_gdialog(NAME,self_obj,4,-1,-1); gSay_Start; if (local_var(LVAR_Herebefore) == 1) then call Node010; else call Node001...
Back
Top