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    Things inside Fallout(2).exe

    Hi, Something learned becomes easily something forgotten. Lots can be done by scripting and with official mapper, but let's just gather up some information about what can be done (maybe only?) by editing the Fallout executable. Here is the list I can think of at the moment (mostly both...
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    Ever wanted to be Dogmeat?

    I don't have too much time now, so I'll be brief... (and if I don't write this now, I don't know how long it'll take when I will). First: this isn't very new knowledge. This is the way how the patch that makes you possible to start with jumpsuit does the trick. Anyway I realized this other...
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    Fallout/Fallout2 jump to any map -patch

    anyone interested? In Fallout (and Fallout 2) executable there is a code (not in use) which makes it possible to load any map you want. It's most likely to be the same piece of code that is in offical mapper File>Open (map). It's pretty much the same like pressing Ctrl-R in main menu, but...
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    Making multi-patcher

    I know that there are many programmers among Fallout fans (including myself, not just very good one). I am asking now if anyone would like to make a one single utility that could do all the patchings (city limit, debug patch...). And as important feature you could easily add new patches. It...
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    Debug patch for............Fallout 1

    I searched everywhere for FO1 debug patch, but I didn't find one. So I made it by myself. Here's the Readme file (link to file after it): Three things: 1. Get it from here: http://koti.mbnet.fi/platonjr/FO1DebugPatch.zip (if someone wants to host this file, I'd be more than happy) 2. If...
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    What can and what cannot be done

    Now we have Fallout 2 mapper. Only mods are we waiting for. But meanwhile let's gather the knowledge together.. what CAN we change? What can we do? Most (or all) of the file formats are open. Making new critters is only very difficult, not impossible... mapper2 makes it possible to edit...
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    Mapper not starting (possible solution)

    Haven't been here for awhile, but I do remember that some people had problems with offical mapper not starting at all. Well, I didn't ever counter such problems, but my friend did. When he ran the exe it threw him back to the desktop. Today he said that the mapper works, when he runs...
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    Alternative C preprocessor

    If you wish for some reason not to use (Open) Watcom for prepocessing Fallout2 ssl-files you can simply use gcc. I've tested Bloodshed's Dev-C++ (version 4, using mingw) and it works just fine. All you need can be found at http://www.bloodshed.net/devcpp.html (those new v5 betas seem to cause...
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    Why am I wearing this Jumpsuit?

    Some people who are modding fallout2 (including me) might run into a difficult storyline problem: in case your story doesn't tell about the vault dweller (or The Chosen One or something like that), why the heck the PC is wearing a Vault Jumpsuit? So, any ideas? My thought is that it could be...
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    Change Date/Time In-Game. Remove the 13-Year Time Limit

    My question is a simple one: Is there a method to set the Fallout2 starting year a few years back? I mean that it's not nice to make a mod that takes place even before FO1 and the pipboy clock shows all wrong... Of course I can always explain that the pipboy is broken (disconnected wires...
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