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    Custom melee attack modes?

    Is it possible to change default melee attacks for various entities?
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    Incorporating new items into the main campaign.

    Are store and vendor items defined by a text file or does it require the map editor?
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    Is it possible to make stat improving accessories?

    I'm trying to figure out if it's possible to make pseudo-accessories, such as a rifle scope, by creating an item which improves a given stat. How exactly do "effects" and "modifier" stats behave and how are they activated with certain items?
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    Damage types: Do they work?

    When specifying special damage types, how do they work? Does special damage only apply critical hits? Does poison damage work? Also how does the knockdown multiplier work?
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    Making variations of critters/actors to appear in core game

    For practice I'm fiddling around making variants of critters and actors that I would like to see populated in the game world without specifically hand-placing them. Is there a list from which the game derives which critters to use at random times? I'm speaking more about random encounters...
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    A new cheatboy script?

    Lately I've been working in an attempt to import the fallout 2 version of the cheatboy into the game for use with Wasteland merc 2 + cubik's patch. I thought it'd be fun to try my hand at wandering the wastes with a party of adventurers to see how far we could get. Then I find out that...
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    The dreaded "couldn't find/load text fonts" error.

    According to some wiki site, the problem is associated with the language version of fallout 2. I'm pretty sure I have the english version. I mean the whole game is in english. So why isn't it working? I have mods installed. So maybe that's it? Wasteland merc 2. That's about it.
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    cheatboy in fallout 2?

    Hi all. I was just wondering if anyone knew if the cheatboy utility worked in fallout 2, or if there were a similar utility that was compatible.
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    Fallout 1 .pro item editing: Strange results

    I'm attempting to make a personal modification to Fallout's consumable items. Basically, I want every consumable to do "something" useful in the game. I also want to eliminate the potential for addiction, and negative side effects for any drugs. This modification of mine will...
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    Is F.U.C.K compatible with fallout 1?

    Pretty much what my topic title asks. Is the utility in any way compatible with fallout 1?
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    Fallout 1 item editing.

    Well. I know it's fairly easy to modify things with FO2. However I want to play Fallout 1, with some modifications. I guess you could call it a more "arcade-like" fallout experience. Since you see, when I play fallout, I avoid pretty much any and all drugs and substances that might have a...
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    FoT MP w/Ai desyncs without fail. Why?

    I've read a few entries on DaC about FOT games desyncing but all those were attributed to having improperly installed the editor. I have the version of fallout that comes with the editor and the 1.27 patch already installed. I haven't overwritten any critical files. I have a clean untouched...
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