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  1. R

    Any offset between mapper number and filename number?

    I want to delete all the modified ammo prototypes from Celestial's patch, so I used the mapper to find the prototype numbers for all the ammo and then I'll delete all the matching-numbered PRO files. But first I want to make sure: is the number the mapper gives the exact same number on the...
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    sound

    I extracted some voice samples from the dats, and whether I convert them to wav or just play them through the Winamp ACM plugin, they play too fast. I imagine the sound effects are the same way. Knowing why this is would be nice, but not important. What I want to know is if this means I need...
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    EDIT: Difficulties surmounted; new car mod now available!

    --EDIT-- After taking many strange steps through many strange utilities I've finally gotten Sam and Max's DeSoto in Fallout 2. But this isn't just for me to enjoy, oh no. All may cruise the wastes in Freelance Police style! Download here: http://freewebs.com/scarydog/DeSoto.zip In the...
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    NPC leveling up: where the bloody hell is it?

    I've been looking through Vic's script (just chose him randomly) trying to find where his leveling up is coded, and I can't find it. I've searched for logical words for it ("level" "experience" "gain" "prototype"), searched for what would seem to be the procedure/node/whatever number according...
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    Editting armor perk...

    Is there a .pro editing utility or method that will allow me to change the Perk attached to a set of armor? The official Fallout 2 mapper should do the trick, but it keeps giving me "Error saving prototypes!" when I click Done and nothing changes. And if there is a way to change said perk...
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