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    Fallout1:How to comprehend this sentence

    we are www.bn13.com We are translating Fallout1 into Chinese.How to comprehend this sentence.Can you explain it clearly? DANE.MSG #{127}{}{So are penguins. And gyro buffalo. They shoot them out of great big bison guns. You gotta #watch out for those buffalo women. They'll drop a...
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    how to translate the mve file?

    i mean the subtitle ,in text/msg fiiles i cannot find just like "war war never changes" thanks!!!
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    do u have fallout1 pack tool?

    mY friend have translated fallout1 to Chinese,we need a pack tool thanks!!
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    i can not use fallout mapper in windows xp sp2

    Do u have this problem? i can not start the program , it always return to windows
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    a question about make a dat

    my mod has not any relation to original game, how can i make a new dat which load my map when i start? thx maybe my english is not good.i hope u can understand it .
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    new question about MVAR

    In my script , there is charactor A and B.A talked to the dude_obj and then dude_obj can talk to the B.There are two results after the talking to the B,and there are differences between the lator talking of the A. So I make an .h file: modbase.h and my script file when dude_obj have...
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    how to make a DAT file?

    hanks. I need essential part,I have made one .which include map scripts dialog,but it does not work
  8. X

    two questions

    In my ssl file When I use PID_TOUGH_GUARD_MALE,it cannot compile my ssl,but when I use PID_ENCLAVE_GUARD_MALE ,it passed.So as the PID_VINDICATOR_MINIGUN & PID_10MM_SMG second how to link a ssl & a msg,two of my files mm.ssl & beatjg.ssl #define NAME SCRIPT_MM #define NAME...
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    how to use ANIM_take_out & ANIM_fire_single?

    I give npc some weapon ,butI I can not use ANIM_take_out & ANIM_fire_single ,it seems no effect.Can you teach me how to use it or give me some examples?
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    strange questions about my scripts

    #define NAME SCRIPT_fuwochengjg variable Only_Once:=0; #define NPC_REACTION_TYPE REACTION_C #include "..\headers\define.h" #include "..\headers\command.h" procedure start; procedure timed_event_p_proc; procedure old_pickup_p_proc...
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    questions about circles in fallout2 mod

    I need some npc do some actions such as fall & stand constantly,but I can not accomplish it in my scripts: #include "..\headers\define.h" #include "..\headers\command.h" procedure start; procedure old_pickup_p_proc; procedure node001; procedure node002; procedure...
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