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  1. Lexx

    Fallout 2 utility Fallout DAT Explorer II

    Lexx submitted a new resource: Fallout DAT Explorer II - A new DAT file packer/unpacker for Fallout 1/2 Read more about this resource...
  2. Lexx

    Fallout 2 utility Fallout - ProtoManager

    Lexx submitted a new resource: Fallout - ProtoManager - Items and critters prototype file editor for Fallout 1/2 Read more about this resource...
  3. Lexx

    Fallout 2 mod Black Dude / Hero Appearance Mod - Release v3.1

    Origin: https://www.nma-fallout.com/threads/mr-black-dude-a-new-playable-critter-for-fallout-2.193608/ This is the first release of the black dude player character for the Hero Appearance mod. As the name suggests, it lets you play as a black character (duh). Nothing stands in your way of...
  4. Lexx

    Fallout 2 mod Various smaller Fo2 mods

    A small mod I did today out of boredom... "Show Loot Weight" (the name is work in progress, I guess) is a lightweight carry weight indicator for the loot and stealing interface. Similar to what Crafty did in his Sfall for Fo1, this mod will show the available space in a container. For a...
  5. Lexx

    Endgame slides subtitle colors

    I guess this is more a question for @Mr.Stalin as he already fixed the video subtitle colors in the past. Here is my issue: I am trying to create new endgame slide images with custom .pal files (using the act to pal converter). Ingame images show up exactly how they should, except that the...
  6. Lexx

    Opening and using .pal files?

    As the title says, do we have (still working) software that is able to open the Fallout .pal files? None of my graphic programs are able to open them, and if I create my own .pal file, the game will not use them correctly, so I am assuming they aren't exactly the same. Best case would be if I...
  7. Lexx

    Fallout 2 mod Converting video to mve

    Yeah, the old pain. I'm using the ages old avi2mve.exe and it isn't really working out well. In my first tests I was able to convert a 640x480px video - the sound plays ingame, but no visible video. Another issue is that avi2.mve only supports video resolutions of 640x480px, which is really...
  8. Lexx

    Fallout 2 mod Inventory AP Costs mod

    After some chatting on the NMA modding discord channel, I've cobbled together a small "combat rebalance mod" ... The Inventory AP Costs mod does what the name implies: Changes inventory AP costs. Features: Reduces inventory opening cost to 0 action points. Doing anything in the inventory...
  9. Lexx

    Fallout 2 mod Party Member AI

    I'm a bit stuck here - anyone around who has experience with this? My problem is that party members don't remember the ai package selected by the player in the combat control interface. As soon as I go back to talk, the settings are forgotten. Also interesting: When opening the "custom"...
  10. Lexx

    Fallout 2 mod Fallout et tu - Release v1.11

    FALLOUT ET TU Alpha release, v0.548 Alpha release, v0.713 (Changelog) Alpha release, v0.724 (Changelog) Beta release, v0.800 (Changelog) Beta release, v0.1225 (Changelog) Beta release, v0.1372 (Changelog) Release, v1.0.1700 (Changelog) Release, v1.1.1946 (Changelog) Release, v1.2.2035...
  11. Lexx

    Fallout 2 vehicle bug

    Making a new thread, because it's not related to any specific mod. Anyone ever noticed that if you ... 1. Use the car 2. Enter a location entry point via the Town/World button (this is important) 3. Exit the map (to the worldmap) without car ... ... You now spawn with the car on the...
  12. Lexx

    Fallout 2 mod Fallout 1 in Fallout 2

    I'm too stupid to find the original thread(s) right now. Anyone can tell me what the current status of said project is? Also, where can I download all the sources? Thanks. /Edit: xp-dev repo can be found here. Status: (based on the original thread) PROGRESS: - Skills max 200% instead of...
  13. Lexx

    The Fo1/2 Awareness perk

    Quick questions: The Awareness perk. Do you use it? If so, when do you pick it? Do you think it's a useful perk? Do you think the features it enables should be enabled by default (see enemy hitpoints and weaponry)? Any other thoughts about the perk? Thanks in advance.
  14. Lexx

    Fallout 2 mod Announcement: Whispering Winds

    Howdy everyone, today I have come to you to talk about Jesus Christ and... No, wait... that's not why I'm here at all... Background (you can skip this if you don't care) As I already announced in my old Shattered Destiny 2 thread, "Shattered Destiny 2" is no more. In fact, it is canned...
  15. Lexx

    Fo2 Worldmap / Encounter maps

    I just found out something weird, something I've never realized up until now... ... Whenever I am on the worldmap, stop traveling and get into an encounter map on my own, I'll always get a desert map. No matter where I am, desert-, mountain-, city-zone... it appears only the desert1 map is...
  16. Lexx

    Random Questions

    As the title says- I got a couple of scripts that execute code in the map_update_p_proc. Now the problem is, this code is only executed every ~30 seconds or something. Now the question is: Do we have any way to *force* a global map update call? I don't mean a simple "call map_update_p_proc;"...
  17. Lexx

    Check the companion level via script?

    Yeah, as the title says- I feel a little bit dumb right now. What's the most convenient way to check the current level of a party member? I'll have to add some script checks based on that, but somehow I don't know where to start. Are party members switching their protos right on levelup? If so...
  18. Lexx

    error saving objects in *.sav

    See the title. That's *not* the error I am getting with my mod... but it's the error two other people are getting when they try to run my mod and want to save the game. Anyone knows what exactly is causing this? I've tried it on two different machines, and both are working perfectly fine for...
  19. Lexx

    Script Troubleshooting

    Here is another one, folks. I need brainstorming. Trying to add a new script. In the mapper the script appears twice and the script also doesn't work. Obvious conclusion: Something is fucked up. I can't figure out what exactly. Scripts.lst only has one entry and it has a correct newline at...
  20. Lexx

    Sfall Scripting

    People, I need a reminder. Wasn't there some Sfall change that allowed animated objects to stay animated even in combat? Or did I dreamed that?
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