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    critters and armor question

    As most people know, when I say critters I mean all humans, mutants, creatures, and robots that are not the player or companion characters. I've always been unsure, in regards to armor; and I guess that would only apply to humans and mutants, is it possible programmatically to determine what...
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    Fallout 2 mod F2: damage calculation change, a FIX v5

    F2: damage calculation change, a FIX v5 The latest version of my FIX has been thoroughly tested by NovaRain (one of this forum's most enthusiastic mod testers). It still follows the original ideas I had for this FIX, but now optimized and as efficient as possible. Notes below: My...
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    weapon perks? is there a list with descriptions?

    I have searched in this forum and using Google, I cannot find information on weapon perks. These are perks assigned to specific weapons in their proto file, these are NOT the perks a player chooses during the game. I was hoping to find a list of them and a description of what each one does...
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    Should NMA post a Kickstarter to buy F1/F2 source code?

    I wasn't sure where to post this thought, but given NMA has one of the most active modding forums for F1 and F2, might it be possible to attempt to buy the source code for F1 and F2 and then release it under GPL? Given the popularity of Kickstarter and the Fallout franchise, and the age of...
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    amazing deal for 3D modeling software --- messiahStudio5

    This deal was sent to me in an email at work; I have no affiliation with this company, but thought it might be of interest to some people in the community: http://projectmessiah.com/x6/shop.html messiahStudio5 for $10 (regularly $499) or the Pro version for $40 (regularly $1195)
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    Critical hits should never be 0?

    There is a fix in sfall that is supposed to not allow critical hits of 0 to be displayed when instant death occurs, but I'm not sure that a critical hit of 0 on its own is wrong when instant death does NOT occur. Opinions?
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    F2: new change to the damage calculation - hopefully a fix

    I have re-examined the original damage formula again with the hope to change the weak damage results when using AP ammo and the overpowered results when using JHP ammo without having to modify the original .pro file values. I believe I have accomplished this by breaking the one formula into six...
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    Question: any critters in F2 with EMP grenades?

    Hi all, I may be releasing a new engine FIX for the damage calculation that does not require the modification of any original ammo .pro files, and yet fixes the overpowered nature of JHP ammo and the weak/useless nature of AP ammo. More details will come about this soon. My current problem...
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    AP Ammo Mod - opinions/comments needed

    A while back I started to attempt to fix the "problem" with Armor Piercing (AP) Ammo in the game. I looked at the problem in two ways; 1- The following ammo files had values that caused the damage calculation to return poor/incorrect hit values: 10mm AP ammo, Dmg Mod 1/2 14mm AP ammo, Dmg...
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    F2: Combat Overhaul Mod 2.0

    "Brings back balance, brings back choice, brings back challenge, keeps the fun!" F2: Combat Overhaul Mod 2.0 (compatible with killap's RP) --- http://www.mediafire.com/?m5zsdvatpuj F2: Combat Overhaul Mod 1.3 (compatible with killap's UP) --- http://www.mediafire.com/?zv7yj9xmxya This...
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    Mapper crash trying to edit Sentry Robot (77.pro)

    Has anyone else experienced a mapper crash when trying to edit the Sentry Robot? I believe its 77.pro - even the fuck critter editing utility does not recognize the file. Edit: I just had it happen with the Weaker Brahmin as well.
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    F2 movie and talking head quality improvement possible?

    Not that I would know if this is possible; but given all the incredible work that has gone into killap's patch and soon to be expansion, I think it would be great if someone were able to improve the quality of the movies (i.e. elder movie) and/or talking heads (i.e. Sulik). I have seen tools...
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    damage calculation fixed - AP ammo fixed - just an exe mod

    Overview The fallout2.exe from killap's patch was modified to correct the damage calculation bug of how different types of ammo did not perform correctly against different types of armor. The mod is simply to address the bug, it may improve balance in the game but it is certainly will not...
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    sound file editing --- questions

    If someone were able to take existing speech sound files and split them into smaller files containing only words or sentence fragments and then splice those files back together into new combinations, would that be a "bad" thing if later those new speech files found their way into a mod? Where...
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    DIM's Mapper vs Official Mapper --- question

    Background: I want to modify proto files to be inline with the "Fallout Expansion Pack v0.91" as listed here: http://modguide.nma-fallout.com/foexp/docs/reference/items/ I am not including FOT items yet. Just want to modify existing FO2 items. I am planning to use these tools: F2wedit...
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