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  1. M

    Tutorial - how to decompile script

    I used as example iipit.int script. Open FSE, decompile the script. Now you've got something like this: variable ProtoOfItemGiven := 0; variable ValueOfRollCheck := 1; variable Scenery_Creation := 0; variable Scenery_Creation_Hex := 0; variable Scenery_Creation_Count := 0; variable...
  2. M

    Only_Once variable - question

    How this variable works? In original scripts you can find variable Only_Once:=0; Ok - we want to create new variable with value 0. BUT in map_enter_p_proc we can find Only_Once:=0; But Only_Once has already value 0. You can find it in most of original fallout scripts, but I still don't...
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    New patterns? Is it possible?

    Is it possible to create new tile patterns? If yes, how? EDIT: I know only this: patterns are .pro files in master.dat/proto/tiles/patterns. Fallout 2 mapper cannot create new patterns.
  4. M

    Big problem with mapper and scripts

    (a few days ago) I created one script named dmferda.int. I placed man on map and attach this script to him. Test, dialog, everything ok. (today) I created another script named dmfetak.int. Scripts.h, scripts.lst, message file, script file, mapper configuration..... everything is okay, but I...
  5. M

    Question about script command

    How can I set rotation of critter, who isn't self_obj? I mean I have (it's only stupid example!!!): //... #define critter1 create_object_sid(PID_CRITTER1,22222,0,-1) procedure map_enter_p_proc begin //here I need to set rotation of critter1 to 3 (example) end //... Thanks...
  6. M

    How to use F2 Elevator editor by TeamX?

    I've got the TeamX editor F2 elevator editor(http://www.teamx.ru/utils/f2_elev.rar) and I don't know how to use it. I don't understand it. Can anyone translate that stupid manual into English, please? And I'm sorry for my bad English :sorry:
  7. M

    I need help with editing Fallout2.exe

    I need: PipBoy at start (no scripting) No dreams No destroyed Arroyo No V13 seq (attacked vault 13, scripters know what I mean) ---------- I've heard that it IS possible to make it throught editing Fallout2.exe, but I don't know the offsets :cry: .
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