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  1. Continuum

    Talking Heads

    ------------------------------------------------------------------------ Vinnie Cassidy Rake ------------------------------------------------------------------------ There's a thread about scenery and such crap, there's a one (or two, or more) about critters, so there should be one...
  2. Continuum

    Scenery stuff and such...

    ********************************************************** Desert Highway Metal-ish tiles v0.5 Ground tiles v0.5 Human bones Hanged female Imapled female and male Scenery pieces for ground tiles Trees: source GIFs and FRMs (tree merged with ground shadow only) Bombs and VB poster...
  3. Continuum

    Scripting/Mapper questions

    Is there a possibility to add and script critter(s) that: - can't attack, but can be killed, - has only one direction (Gizmo like critter), but may be killed from all*, - has only gun animations (no AA and no HC/HD) + the rest of necessary FRMs - death(s) and AO/AP/BA/BP/BO/BP/CJ/CH...
  4. Continuum

    Adding FO's palette to images/disabling AA on outer edges

    Hello, Since FO's engine doesn't support anti-aliasing, we can "cheat" this ugly limitation and disable AA only on outer edges. We must render the scene twice: with AA and without AA (of course every render must have the same size, camera position, etc.). I used FO's blue, transparent...
  5. Continuum

    Van Buren's Gehenna

    Well, model was created (and isn't fully finished) as a new critter for Fallout. Sirren will be (probably) doing rigging/animations of this thing.
  6. Continuum

    2d --> 3d

    Camera angles: Every art* for Fallout I made with this camera angles (SE direction rendering): * scenery, walls, tiles or critters Camera must be set to orthographic projection. Removing AA/adding FO's palette in PS thing: Since FO's engine doesn't support anti-aliasing...
  7. Continuum

    Combat Armour

    Model isn't textured, ground and wall is covered by free textures (no bump maps and speculars), one light ;)
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