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  1. Zaius238

    Pack for mapper2 users

    A while ago, I posted this, in one of the NMA news threads: Fallout 1 in my Fallout 2? It's more likely than you think! Fallout Et Tu Alpha Release Perhaps stuff I've included in my mapper will be useful for other modders, so I'm sharing a pack (it's in .7z format, by the way, which is a default...
  2. Zaius238

    Fallout 1 mod Lotsa loading screens, to use in FO / FO2RP

    New loading screens for the original Fallout, and its sequel. I mention RP, because you'll find things like the fly/wasp (if you played FOT, you know about it) enemy found inside EPA, in some loading screens. The reason they're in 640x480 resolution, is because I used an ancient program called...
  3. Zaius238

    Tragic global script question

    I've been doing some small changes to the game, like adding new items, making Power Armor require training so the player can't 'power game' and ruin the fun, instantly becoming a demigod, etc. One of the things I want is a kind of survival mode, so I used the Tragic script as example and...
  4. Zaius238

    Mapper problem - help please

    Please tell me what I did wrong: - Installed FO2 (GOG version). - Installed Restoration mod, latest version. - Economy and Combat Rebalance mod. - Interplay's map editor. - High Resolution Patch for Mapper, latest version. Every time I double-click mapper2.exe, I receive this error message...
  5. Zaius238

    x'il's very cool robot

    First of all, all credits go to x'il for making this cool robot. So, for lucas. and other people who may be interested, I changed the frm. names to replace the old ugly robot to this new and better robot. Sorry if my english is not perfect, it's not my native language. Anyway, here goes...
  6. Zaius238

    My First Script Help

    Hello guys, I've readed much tutorials, then finally i decided modify an script. (with help of F.S.E) I want Klint to move the obelisk in a dialog option, then i opened "acklint.ssl" in F.S.E, and make this: /* Copyright 1998-2003 Interplay Entertainment Corp. All rights reserved. */...
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