Search results

  1. T

    fallout for linux source

    I never managed to think of anything useful to do with this, and since I'm distancing myself from sfall I might as well drop this off too. ('This' being the native sdl/linux version of fallout 2 I made some time ago) https://mega.co.nz/#!ng1QCCKJ!V-BYfsgZGhiYRmONqQnnx4uq4jHWFxsGf-4xzLevB3M...
  2. T

    Random puzzle

    I've already posted this over at GOG, but I think there's a few technical people over here who'd appreciate it too. It's an image and a sound file, each of which contains half of a gift code for a free game on GOG. It requires a bit of programming to solve, and, if you try and do it without the...
  3. T

    Cross platform fallout

    As I've previously mentioned, (in a rather whimsical fashion on april fools day, which may or may not have helped my credibility... :look:) I've been working on porting fallout 2 to different platforms. I've not got it running anywhere incredibly exotic yet, but it does now run reasonably well...
  4. T

    sfall script editor

    Since FSE doesn't play nicely with sfall's script compiler, I've started knocking up a new script editor of my own. At the moment it has only basic file open/save/compile, syntax highlighting and code folding, so if anyone has their own ideas of useful features for a script editor, now would be...
  5. T

    Mod manager

    I intend to make a mod manager for fallout 3 similar to my oblivion mod manager, since it will likely use a similar esm/esp/data file system. I made some, quite frankly, horrible design decisions in obmm partly as a result of starting work on it before oblivions release using the assumption that...
  6. T

    Extra traits

    This mod adds a set of extra optional traits. It started life as an sfall scripting example, but I think it's big enough to get its own proper release now, for anyone looking for a bit more variety in the characters they play with. I couldn't work out how to modify the character creation...
Back
Top