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    Editing Fallout 3 Meshes

    How exactly would you import a Fallout 3 mesh into 3ds Max '09? Is it the same as with Oblivion's meshes? I tried doing a normal import on a mesh but it just gives me an error that says "Unknown object type encountered during file read: BSFade Node". A bit of help here would be nice.
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    Archive Invalidation

    I've been editing a ton of the landscape textures, but I am wondering if it is necessary to create an archive invalidation file in Fallout 3 for each new texture I make. In Oblivion, it was this way until The mod manager came out with other methods of invalidation. Is this necessary in Fallout...
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