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  1. L

    Doing a bit of work on some random encounter tables, got a question

    Are the encounters you can have on caravans determined by the same random encounter tables that are used for general map travel, or can I add new tables, replace the ones currently on trade route tiles with them, and not affect caravan encounters?
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    Fixing the walls in Mordino Casino - mapper questions

    Ok, so this has plagued me for almost half my life now XD The mordino casino 2nd floor has see through and shoot through walls sections even though all the walls are correctly set. The problem is the north wall of the main mordino room - it's see through and shoot through in places, and this is...
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    Party Combat Control - 3 major quirks, some info, and bugfixing discussion :)

    First of all, the ddraw.ini for RP is still wrong on how to enable party control, you have to replace the line it suggests with: ControlCombat=2 This will allow you to control party members in combat, have them use both hands, and allow you to do some more usefull time saving stuff (like...
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    Changing a critters appearance - how? I have the graphics.

    I've read about people using the coloured brotherhood armors to change the appearance of NRC guards, and I liked the idea and wanted to see how it looks and feels in game. So I found and downloaded the whole package (black, blue, brown, red, jumpsuits, everything), a batch file renamer and...
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    Trouble with "aggro range" of critters.

    Right, so I'm playtesting traps for the Economy & Combat mod, and I like stuff about them but there's one thing keeping me from being able to use them in places where they would be most useful. Some critters "aggro" from a mile off regardless of sneak. It doesn't matter how traps work, it's just...
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    A review of the RP game progression experience and small tweak suggestions

    CAUTION - VERY LONG READ. I'll try to withle it down a bit, but it might be worth reading even so. Ok, so, this is mostly a restoration project thing, and some doubts and gripes about the game progression related to the additions, and some stuff that might not be additions. Unless you've combed...
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    Megamod feedback - I'm mortified at the sexism

    Ok, people, seriously. The idea is great, the work must've been immense, so much stuff is refreshing and great, BUT... What is with the immense, jarring and mind-blowing sexism? Really? Let me describe what the megamod experience is like to somebody who, for whatever reason, pressed the...
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