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    Improving My Character

    After several years, I played Fallout 3 for the first time in a long while. I beat the game with all my skills and SPECIAL stats maxed. But I'm wondering if the character could have been done differently or better. Here was my starting SPECIAL: S: 5 P: 5 E: 5 C: 4 I: 8 A: 7 L: 6 Perks: Intense...
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    Simplifying My Build List

    I have a total of thirty-nine builds planned for this game. They are all in three categories: Critical - focuses on increasing critical chance and damage as much as it can get. Weapons with high damage per shot, critical damage, and critical modifiers of greater than 1 work best. Quickshot -...
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    Tips To Successfully Be Evil In Fallout 2

    Maybe if the difficulty was lowered to a much more reasonable and balanced level.
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    Tips To Successfully Be Evil In Fallout 2

    It's been a long time since I successfully beat Fallout 2 with an evil character. It's almost impossible to go through the whole game as a completely evil character. I find that it's a much better idea when playing an evil character to start neutral and gain people's trust, and then when you get...
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    Vree's Computer Course

    Vree offers a computer course that increases your Science skill by 15% permanently, or 30% if tagged according to the Fallout wikia. On previous playthroughs, I've been waiting until I reach the maximum level of reading those Big Books of Science on hard difficulty before taking the course. Is...
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    Mysterious Death

    I figured out what caused it after some testing. It had something to do with having 0 Charisma after getting both implant enhancements despite starting off with only 1 and then using the Mirrored Shades and the module to do so, and then getting radiated. Even suffering from very low radiation...
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    Mysterious Death

    I ran into disaster on my recent character in Fallout 2. I was playing a character without the Gifted trait and going solo with a Charisma of only 1. I installed the implant and wore the Mirrored Shades to get both implant enhancements. At level 24, I used Mentats to get Sniper as I hadn't got...
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    I Have Questions About the Level 50 Perks

    All three level 50 perks become available at the final level, but only one is unlocked depending on your karma. One increases critical damage, one increases health and damage, and the other increases attack speed and VATS action point regeneration. Now I know that Thought You Died, which...
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    Stealth and Silent Running: Ranged or Melee, Critical Builds only?

    I have been making many changes to my notes on specific build ideas for this game. I have made a list of all the important high-priority perks for each, as well as perks to take if they focus on VATS or not, and other optional perks to take when they have everything they need. But there is one...
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    Too Much Good Karma?

    Fallout 3 would probably be the only game where it's easy to be evil as the usual enemies who are always hostile, such as raiders and feral ghouls don't give you karma like they do in previous games or New Vegas. In New Vegas, karma practically has no effect in-game, aside from interaction with...
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    Too Much Good Karma?

    Some evil karma playthroughs in the first game actually kill everyone in the vault too, except for the overseer. Some evil playthroughs don'tt kill characters that give good karma such as Gizmo or the Skulz. A true pyschopath would kill everyone regardless.
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    Too Much Good Karma?

    Just like in previous games, this game has a lot of opportunities to gain karma. Maybe too much. You gain karma from killing enemies such as Fiends, Escaped Convicts, and Feral Ghouls. Because of this, regardless of how you solve certain quests and gain evil karma or remain neutral, it's next to...
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    QuickFist

    This is a build that I have recently taken through the game, one that I have never tried before. Due to the fact that Fast Shot affects all weapons, including Melee weapons and Unarmed in Fallout 1, but not in Fallout 2, this build can only be done in Fallout 1. This is the only build where you...
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    F1: How Long Do You Keep Companions?

    In recent playthroughs (without an NPC mod), I found that once I get Power Armor, better weapons, and raised skills to 91% on Hard with books, they've served their purpose, aside from being cannon fodder.
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    F1: How Long Do You Keep Companions?

    Recently, I've beaten the first game again. Since I was using patch 1.3.6 which came with the NPC mod (this one doesn't change hairstyles on companions after they change armor to leather or metal), I could keep my followers around for longer as the armor improved their survivability. When I...
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    Fallout 1 mod Does anyone still have the Fallout Restoration Mod?

    Recently I played through the game with the Restoration Mod, modifying the number of days until the invasions so I could still get the good endings for the Hub and Adytum, even after getting all the Brotherhood implants, reading enough book to get 91% on Hard in Science, Repair, First-Aid, and...
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    Flamer Build?

    Most Big Guns fire multiple rounds at once, capable of causing massive damage. The only exceptions are the Flamer and the Rocket Launcher. Due to the fact that they only fire off one round per attack, they deal much more damage per shot than each bullet fired off by heavy machineguns. This...
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    F1 and F2 Needed More Endings

    New ending ideas for San Francisco: Kill the Dragon Kill Lo Pan Kill both Lo Pan and the Dragon Hubologist Endings Wipe them out
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    F1 and F2 Needed More Endings

    Fallout 3 didn't have anywhere close to that many endings!
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    F1 and F2 Needed More Endings

    There also should have been a different Arroya ending where if you had evil karma, the Chosen One doesn't become elder, but rather is exiled from Arroyo for having 'disgraced the memory of the Vault Dweller'. Also, one for Shady Sands where you kill Aradesh, but do not wipe out the Khans.
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