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  1. azat11

    Project Van Buren

    I guess there aren't that many devs who'd love to work on a game for free just out of sheer love for it... Sadly I can't contribute necessary skills, but if you think of some way that not-a-dev can help – let me know. I can translate anything into Russian, if needed, although I understand that...
  2. azat11

    Project Van Buren

    I'd support such a project if it had say a crowdfunding campaign. This deserves to be created and played by all classic Fallout lovers. Keep it up.
  3. azat11

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Be that way. I enjoyed restored quests. I guess I enjoy bad things. Seeing as your mod is good – I'll probably skip it, guess I won't enjoy it, good is just not my thing.
  4. azat11

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    The Iguana Bob quest, finding the spy...I think they work in Fixt. The first one definitely does. I played long ago so I don't remember what other quests were fixed, if any. But seeing as I want the closest to vanilla experience as possible..I'll stick with Fixt. And wait for Sduibek hoping...
  5. azat11

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    There was a couple of broken quests in vanilla Fallout 1, I guess those fixes made it too. Thanks.
  6. azat11

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Maybe this is not the place to ask this, but..do you know if every Fixt gameplay improvements made it into et tu??.. Like fixed quests and such, I mean.
  7. azat11

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    All good points... And of course I wish @Sduibek good health and all around general wellbeing.
  8. azat11

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Me – I'll wait for @Sduibek and Fixt forever.
  9. azat11

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Thanks:) So I have a different question. Can I convince the Master of mutant sterility if the base is already destroyed? Does that even make sense? Any effects there?
  10. azat11

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Hi all. Just returned to my Fallout 1 playthrough, and I have a question. In the Fallout wiki it's written that the endings for the super mutants are flipped: http://fallout.wikia.com/wiki/Fallout_endings#Super_mutants Is this still true for Fallout Fixt?? Grateful for any help. EDIT: Also...
  11. azat11

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    I can help out if that will be needed :)
  12. azat11

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Can it be enabled only for a new game? And what options does it open up? Maybe a link where I can read about this, please.
  13. azat11

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Is this enabled by default in Fixt?
  14. azat11

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    @Sduibek What are companions skills % with the NPC mod? Because on this page it actually is 0% Energy Weapons for Katja, when in Fallout wiki she has 56% – http://falloutmods.wikia.com/wiki/Fallout_NPC_Mod Would this Add-on you want to make work only in a new game, or for a started game too...
  15. azat11

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    I prefer companions using ranged weapons, so I'd probably decrease Melee, Unarmed and Throwing (Katja has Energy Weapons tagged (only 56% according to Fallout wiki), but still does not use them, preferring these skills instead), and increase the only three relevant for me skills in companions –...
  16. azat11

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    @Sduibek Can I edit those companion skills and maybe even add missing ones somehow? I suppose that's not gonna be easy. Still, maybe there is some simple way to do that, an editor perhaps.
  17. azat11

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Thanks. Seems so. I'll try Katja, haven't reached her yet. UPD: It turns out companions can't use even the .223 unique pistol, which they totally should be able to. That's just saying that "use any weapons" feature of FIXT does not work properly. I have a question regarding the quest to kill...
  18. azat11

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Hi again. I have a new question. I chose in custom installation so that companions would be able to use any weapons. I equipped them with plasma rifles, and it seems they can't use those, because that's the only weapon in their inventory, and I instruct them to use their best weapon, but instead...
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