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    Fallout 76

    The base building thing is one area where giving the player too much freedom actually makes the game less realistic and engaging, because if you have absolute freedom to build anything you want, the game AI will not be able to meaningfully respond to it. For example, in Fo4 I'm pretty sure...
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    Fallout 76

    I don't hate the idea tbh, as I posted previously I think a Fallout spinoff set shortly after the war and focused around building settlements could be enjoyable, if rather different from the main games. I just don't have a lot of faith that Bethesda will be able to pull it off without fucking it...
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    Fallout 76

    A possible leak (or a really lucky guess): https://boards.fireden.net/v/thread/401449791/#401465240
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    Could Fallout 3/4 Have Been More Tolerable in a Different Time Setting?

    In my opinion, yes. I actually really like the atmosphere in Fo3/Fo4, exploring those ruined landscapes, scavenging and so on, but it just makes absolutely no sense 200 years after the war. That said, just shifting the timeline wouldn't fix all the issues with those games, but I definitely think...
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