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  1. K

    trouble with replacing artemple.map

    I read tutors at mutantrising.tk. Exit grids are ok, because in my other map everything works correctly. Only in artemple.map Fallout crashes.
  2. K

    trouble with replacing artemple.map

    No, I didn't. I only changed artemple.map and nothing more. There are any green exit grids in my map, only red e.g. And when I exit map Fallout crashes.
  3. K

    trouble with replacing artemple.map

    I know, my language isn't good, Name of my map is artemple.map. Fallout starts in my map, but when I leave my map using red exit grid, game crash. WHY? kds71
  4. K

    problem with linking .msg with .int

    Im using noid's compiler, so I dont have to use scripts.h. And I modified scripts.lst. I can use my scripts in mapper, but when playing .msg files don't work. Example: I change bselev script, then I saved it as wldoor1. Next I modified scripts.lst. Next I put in text/english/dialog file called...
  5. K

    problem with linking .msg with .int

    It's me again... What I have to do to link .msg file with .int file? I made some scripts and msg files. I named .int and .msg files same and put them in correct directories (data/scripts and data/text/english/dialog) but it doesn't work. [sorry for bad English, huh] (were making new mod...
  6. K

    trouble with replacing artemple.map

    I made new map, no changing artemple.map. It doesn't work. But I add my map to maps.txt, then I change city.txt, making only one entrance in Arroyo and this entrance links to my map. It works, but this is no good solution, because game starts on artemple.map, and when player returns to Arroyo...
  7. K

    trouble with replacing artemple.map

    I've big trouble with adding new maps. I want my new map to be start location. How I can do it? When I replace artemple.map, I start on my map, but when I go to exit grid (red) fallout crashes. I read great tutorials on mutantsrising.tk, but that didn't help me.
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