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    Jericho (post-apoc TV show)

    Well who's to say now, after tonights rather chilling ending... :D Loved it, and its becoming everything I was hoping it would.
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    Jericho (post-apoc TV show)

    I actually really liked the first episode (and yea its rather expected but cool that the second is called "Fallout"). Perhaps it was my imagination getting excited about what 'could be' with the show, but the few mystery plot points I thought were awesome, especially the second answering machine...
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    Short S.T.A.L.K.E.R. interview on Eurogamer.net

    Yea I know, thats why I grouped it in with SS2. They both based on skill growth(assigned by player of course) and not arbitrary 'leveling up'. From a design standpoint they were fine. You got clear visual feedback to your improvedified character state(as you said with Morrowind, which I...
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    Short S.T.A.L.K.E.R. interview on Eurogamer.net

    Nothing too terribly wrong with this, but yea for me, Deus Ex, and moreso, System Shock 2, have VERY satisfying 'improvementation'(NEW WORD DARKUNDERLORDY!!). Having 'skills' improve is the most realistic representation of reality than merely being instantly 'better' in several things all at...
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    The Fall character animations video

    Oh come on now DU, when have you and I ever disagreed?! This is a side of you I'm not used to. :D Oh and if you want to bag on my anims, I posted two links in my post above, just for the heck of it. Enjoy! :shock: Either way, I'm not sure why I bothered saying anything. Its obvious the...
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    The Fall character animations video

    I don't post here on NMA really at all, but seeing a post about a games animations, and being a professional animator in this industry, I was compelled to take a look. I can see fanboiz gushing over these "animations", because they lust for the game perioid, but these are not good at all. I...
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    Silver Style gets Puuk(ed)

    Hmmm, last translation I saw that was Icewindale 2 in place of FO3. Das Berliner Unternehmen Silver Style Entertainment stellt Designerlegende Damien M. Foletto als Game Designer ein. Herr Foletto war zuvor bei Black Isle beschäftigt und hat dort in führender Position Hits wie „Baldur’s Gate...
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    Feargie talks about Console vs PC

    Yes, thrice I mentioned a kit for each programmer would suffice among the other grouped kits, yet no one has addressed for example where the 10 - 20 million technology investment comes in? I mean shit, thats upwards of 5 projects( using the 4 million mark he stated ) for a publisher, down the...
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    Feargie talks about Console vs PC

    Seems everyone has opinions on dev kits, and since we seem to know alot about these kits,( 2 camps here; dev kits per person vs. dev kits per group ), how about the 6 other points we can address...wasn't just about dev kits :). Cheers
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    Feargie talks about Console vs PC

    Yikes, I think we made similar points and actually agree on something... :) ...and its 60' here in Chicago for crying out loud... ....somethings going on....*looks around* Seriously though, you're absolutely right. I was being reasonable for the sake of argument, but yea, ideally you...
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    Feargie talks about Console vs PC

    You're purchasing a dev kit for every member of the team? Sure, then thats a big chunk of your waste too. Only coders( I thought I said that in my prev post ), sound guys possibly and MAYBE designers/producers would get that setup. Avg. lead programming staff of 2 - 6 ( 6+ is rather large for...
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    Feargie talks about Console vs PC

    Oh stop...you are just to sweet. :oops:
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    Feargie talks about Console vs PC

    Cool. Cheers
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    Feargie talks about Console vs PC

    He forgot to mention that consoles get a higher sell through due to the nature of console gaming, that while yes, you want to have greater visibility, console games tend to sell more naturally ( of course unless they are critically slammed ). On top of that, the many Blockbusters, Hollywood...
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