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    Scripting Question

    Ah thanks jargo, i've done that and they work, yet as you said, F2 scripts are replaces by thier F1 counterparts(or most of them anwyays). Since i have very little scripting experience, know any very generic floating/windowed dialog i could use? The addicts and prostitute scripts have massive...
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    Scripting Question

    I've resurfaced, long ago i was discussing importing F1 scripts into F2, which for the most part i've succeeded with a few programs merging the files, now for the question. I've got everything working but the dialog, but its seeminly not the msg files, because it shows their description and...
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    Prototype Problem.

    Okay, call me a noob, but what exactly do you mean by Make patch directory \art\scenery As in make a new folder in fallout\ ? Or what(sorry i just don't follow simple directions easily)
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    Prototype Problem.

    Yes! Thank you, didn't know i had to create one outside of my fo2 folder(I had to put one in C: ). Can you help me with another problem? My art doesn't seem to want to show up in the prototype editor, as in i can't add new protos and use the art i have. i added it to Scenery.lst anything else i...
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    Prototype Problem.

    . Never read that FAQ..nice info there, but still doesn't fix me, done everything that the faq said, still fails to properly save them Any other ideas? EDIT: Well, after deleting and restoring the patch000.dat file...and renaming it again, it now doesn't save anything...as if i never...
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    Prototype Problem.

    Okay. Everytime i add ANY prototype(Critter,scenery,item etc) It adds fine...works fine....Until i save and exit the mapper. When i load the mapper back up...The prototypes are Blank, no name no anything, and when i try to edit them again, it simply gives me the "Error saving prototypes"...
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    Getting Started. Extract the tiles, entites and sprites etc.

    ... yeah theya re just rar files..no point in a prgoram besides WinRAR..its free to download..(somewhere..sorry..no link) what i do is right click on em...then go to Openwith and select winrar... easy to do after that..i associate all .bos files with winRAR now
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    2 Questions..........................

    .. Yes, Addin new artwork for a proto..and about the tiles i am trying to convert the Fallout Tactics tiles into F2 files..is there an easy way to convert to an FRM? as .til -> FRM
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    2 Questions..........................

    Okay..First Q is-What format is needed to convert .til files to ones that F2 can use? .til files are the file tiles off of Fallout Tactics for those who dont know.Any help Question two is... How to make critters? i know it is done in the same way as scenery and such....but for some...
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    Scripting Question

    ... Okay...got everythign down to here....yet another problem(computers..mostly windows...hates me) Now i get an error from the script everytime..it keeps telling me about undefined symbols...though..i have not layed hands n the script whatsoever..its a carbon copy of the enclave one( i want...
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    Scripting Question

    ... Okay added the script into the text files...and got FSE(great prog Thanks..) but i got a problem...when i try to compile a script with the compile.exe a message flashes in the command window..i took a screenshot and it reads: Stub exec failed: dos4gw.exe No such file or directory...
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    Scripting Question

    Okay..i have copied and made new script from generic citizen of the Enclave....i copied the msg file and editied it to my liking..but how do I make my new script use the edited msg file? here is the script if you need it...
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    Scritping Question

    .. Well...okay...know any how-to manuals/tuts on scripting found a few..but they are short and explain as if you know how to do it
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    Scritping Question

    ... Goal-To take a script form fallout 1 to use in fallout 2 Things i have done: 1. Taken the glocomp.int file from Fallout 1 master.dat 2. taken glocomp.msg from the fallout 1 master.dat 3. put the gocomp.int into C:\Prog\BlackIsle\Fallout2\Data\scripts 4 put the glocomp.msg into...
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    Scritping Question

    ... Well the funny thing was right after i posted(quite literally) i found them. I fixed them on that And now all is well except..the script still doesn't work..as in when i use the object that i put hte script on..it does not initiate dialouge..i put the .msg files in the data/text/dialouge...
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    Scritping Question

    ... Uhm..Okay..Where can i get a simple decompiler( i have noids and the ruby thing...but how the hell....i don't know how to use it, even after reading the readme about 40 times..) also...where is this scripts.h file? i am a complete noob to the entire F2 modding.....any help is greatly...
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    Scritping Question

    Okay.. Well i added the scripts to my C:/programfiles/BlackIsle/Fallout2/Date/Scripts I added the ones i need in the Script.Ist like the others were(by the way whats the Var things to the right of every entry? i just added =0) but when i go in game...they do not function(even though i can...
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    Some questions/Help needed...

    Reply From TesGrim Ah yes...well simple asnwer...Coljack's Tutorials! His helped me with abunch...they tell you step by step on how to create new locations read em @ http://www.mutantsrising.tk/ Thanks to Coljack And Mutants Rising By the way..the thing you need is Adding Maps...
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    Scritping Question

    Okay..heres the thing....I am trying to import scripts from Fallout 1 into Fallout 2 for use with the mapper...is it possible..and if so how? I already have the scritps (the .int ones) Any help is apprectiated
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    A Question if i may.... (F1 maps -> F2)

    Well....Darn Well i moved the F1 maps files for the mapper could find them(renaming the conflicting ones(Vault 13 maps) and now for some reason the gives me an error that reads: Cound't Find/load text fonts it worked fine till i moved maps...i delted maps folder and re-extacted the...
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