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    Craig Mullins on Fallout 3 concept art

    Yeah, it's sad Bethesda apparently didn't quite get things explained well enough for him to capture the right feeling. I mean, it's not really that hard- Take Old Art Deco architecture, Googie and 1950's signage with a touch of WWII propaganda poster mixed in on top of the art deco, and...
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    The Fallout 3 Mac Port Question

    I take it you have zero familiarity with game development? There are virtually no companies that keep everything in-house, and many of the few that do, can only afford to do so by licensing out their engines and other related bits to the majority of companies that don't do everything in-house...
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    New Fallout screenshots, anyone?

    Christ, I'm glad I missed this whole outburst yesterday. :roll: Ya'll should relax a bit or something. :) So... should I even ask what these mythical pages of numbers and statistics are?
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    Gameinformer article in full

    It's a console magazine. If you read the entire article on Oblivion you see the mag's main focus is how the Oblivion's graphics show the power of the upcoming consoles. I think a lot of that attidue continues into the FO3 article. Notice how neither of the PC mags talk a bunch about that...
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    Pete Explains

    Still their own publisher. Least in the US. Others (including UbiSoft) publish their stuff in europe.
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    Fallout 3 engine info?

    Ok, I should clarify. They placed every mob location by hand. They used something called leveled lists. Which means that when the player got near those locations they put out a creature that was about(+/- a certain amount) your level. Same with the generic loot. Some containers contained...
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    Fallout 3 engine info?

    Aside from the "most amazing graphics" thing, none of this tells us anything about the engine itself, much less what FO3 might be like. This isn't the generic low-level 3d engine stuff that the two games will probably share, it's the high-level stuff that gets added on top by developers on a...
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