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  1. R

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Is anyone in contact Sduibek? With the virus and everything I wonder if he's okay or just taking a sabbatical like usual. . .
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    This why developers shouldn't mention potential release dates. I mean it's a one man team as far as I'm aware. Presumably he has a day job and a life. It's a lot of work and I'd imagine setting deadlines just makes it all the more stressful. It'll come out when it comes out, you know?
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Everytime you ask The Master pushes it back a week. . .
  4. R

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Holodisks disappearing after use is a feature of Fallout FIXT!- not sure where it's documented exactly but I remember reading about it.
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    Combining Scripts

    They are scripts for the first game actually. I'll give your suggestion a try, but if anyone reading this is willing to help out with the merging I would be extremely grateful. I appreciate your help! Edit I can get the scripts decompiled but I can't find a program to compile them. What should...
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    Combining Scripts

    I have two versions of OBJ_DUDE.INT that I need to combine into one. Sadly, I don't know how to do this and I do not have access to the source code. Is there anyway to do this? Thank you.
  7. R

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Unless I'm missing something the project you mentioned wouldn't do all the things Fixt does. I've been attempting to get a hold of Sduibek, hopefully he'll help me out. So far, no luck. . .
  8. R

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    I'm trying to restore the Vault 15 restorations to the testing version, but I can't seem to get the small statuette sequence to trigger without using the older versions of OBJ_DUDE.INT & VAULTBUR.INT- but if I use the older version of OBJ_DUDE.INT I lose all the new level titles in the testing...
  9. R

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Thank you for your quick response- I've been checking this thread every few days hoping for news. Regarding, it being on hold: Is Sduibek planning on continuing at some point or is he/she done for good?
  10. R

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Is there any word on the progress of the update?
  11. R

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    You can edit VAULT13.GAM, it controls most if not all of these options.
  12. R

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    This is why FIXT changed the description of the perk- because it forces that ending.
  13. R

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    I also read you're planning on removing the additions to Vault 15, one of which was a restored item- this would be one of the reasons I play mods/patches like yours! If you're dead set on removing them I'd suggest you add them someplace else as restorations are a good thing!
  14. R

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Sduibek, there was a fix posted way back for a cut romance option with a women in The Brotherhood Of Steel- have you incorporated that? I don't think have to set the various options the player wants everytime they start a new game is a good idea- especially having to do it in game when the...
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Here you go. I integrated the files into a mod of mine own- but it should be fairly obvious which bits are relevant to you. https://drive.google.com/open?id=1ooJc276240mOXqvRi3pEPNe3Ce5p3VWy
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Glad to hear you're okay- do you still want the Fallout 1 Appearance Mod files?
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    Pariah Dog Bug In Restoration Project

    Yeah, that was my thought as well- it does not appear to work. I tried with/without the Gain Luck perk & the Zeta Scan. I could only get it to work by using F12se to add a "bonus" to Luck, which worked everytime. I'm wondering if that was part of the fix- those two bonus' not functioning like...
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    Pariah Dog Bug In Restoration Project

    I would like to re-enable The Pariah Dog Bug in The Fallout 2 Restoration Project. I can't seem to figure out which file is preventing the bug from occuring- I would greatly appreciate any information anyone has on this subject.
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Killing Bob, the used car salesman, disables the Tell Me About button for the children & citizens of Shady Sands. Other N.P.C.'s seem to work normally although I didn't test many. Also, if anyone is interested I extracted The Hero Appearance Mod from Killap's Restoration Project and edited the...
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    Caravans glitch in Fallout 1?

    Through a process of trial & error of removing various scripts from Fallout Fixt, the one that seemed to be causing this bug was CARENCTR.INT- removing or renaming it allowed me to once again complete the various caravan runs. I still encounter the second map bug on occasion but I'm no longer...
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