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    [Mod] Vista Console Fix

    Found some conflicts in the scripting and such, as well as culled out a bunch of crap vanilla scripts I left in there by accident. How do I upload the new file? Also, yeah. It's for the people running Vista who can't get the console to open through any other means.
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    [Mod] Vista Console Fix

    Hey guys. I tweaked Skycaptain's original Ring Of Console mod for TES4, and made a working version for Fallout 3. I uploaded the file here, hopefully it'll be up shortly. (If not it's also up on Fallout 3 Nexus) This fixes the Vista issue of not being able to get the console to open...
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    Fallout 2 Restoration Project Gameplay Thread

    Is there some kind of bug with the Torr's radscorp quest? Every time I do it, after I kill all the scorpions, and get the message in the message window that states that I seem to have killed all the radscorops, and talk to Torr and he even states that they're all dead, if I leave the map I...
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Only hitch with that plan, which is a good plan, is it requires me to have an Intel-based Mac. Which I don't. And if I did, I'd just cross-boot into Windows and not have to worry about it. The data files for the Mac and Windows versions are identical, though. The only real difference is the...
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    Jonas FO1 mod (MAC)

    Hey guys, I have this installed, and I'm having issues with Vault 15. Specifically, since the mod adds some (Read as: A lot) of rats to the top level of Vault 15, I'm having an automatic crash related to killing them. What happens is that when I kill a regular rat, on the portion of the floor...
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Doubtful, then. I only have a vague sort of understanding as to how mac .app's work; even so I may try to get with Timeslip and see if I can't work out how it works with him.
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Heya. Not trying to sound like a butthead or anything, but what changes necessitated the new .exe? I'm trying to get this running on my Mac, and so far, just copy/pasting the Data folder into the right place will let the game load, but I get the black screen with the cursor trails, etc...
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    Rarw weapons.

    Okay. Got mapper to work right, and I got it to save my new proto descriptions. Only problem now is, for some reason the mapper only wants to let me type a very, very short description. Like, one sentence worth. I'm not entirely sure why. Everything else is working though! :o ~Edit~...
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    Rarw weapons.

    Oh, okay. Now I just gotta dig up that thread in here about how to make the FO2 Mapper work. :x <3
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    Rarw weapons.

    Blarg. Back in the day I used to remember how to change my weapons around; I figured out the inventory pics myself eventually, but I had a hard drive crash and now I can't remember the program I used to change up the weapon descriptions and ammo damage values anymore. Anyways, what's the best...
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    Trouble making new weapons .frm's

    Minor update; every time I try to get a .frm made, I come out with something like : I'm not sure what I'm doing wrong; I'm using the fallout 2 pallet I got out of master.dat. I tried using bmp2frm but it doesn't like running on XP, even in compatability mode for Win98. :/ Am I missing...
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    FAME and patch000.dat

    I'd venture a guess that you haven't patched your copy of Fallout yet. You kinda have to see what mod takes what patch, first, though, as some work with one patch and not another. You'll just have to check out the readme of the mod to find out, I guess. :(
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    Trouble making new weapons .frm's

    Howdy. I'm having trouble working out where to find a pallet file I can use to get my weapon pictures into a .frm for the weapons I've added to F2. I've been able to get the acutal weapons/ammo to work properly in-game, but having the default AK-102 .frm for what should be a FNC is kinda...
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