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    ...do you really want to be able to kill children

    Although the inability to kill children is kind of lame, I can see why they'd do it. For that matter, even if Black Isle were making the game today they'd have to think twice about including killable children. This isn't 1997. What worries me far more is the idea that all non-hostile NPCs...
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    Sex, Drugs and.......

    Perhaps more heinously, you could uncover the headmaster's plot to kill all the children, turn him in to the police, and then go kill the little fuckers anyway. Don't forget to hack the computer and enroll that sick kid in the mosque before you leave. Congrats on your enrollment, sweetie. It's...
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    Your definitive thoughts on Fallout 3.

    Toilet Water: Not just for breakfast anymore:On the one hand, I'm not too fond of food and water healing you. It's a problem with hit points in general more than FO3 (see also: the soy snacks in Deus Ex, food healing your wounds in Thief and Thief 2). but that doesn't mean there aren't...
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    27 Things About Fallout 3... and then some.

    That's not quite right. First of all, the game does use the SPECIAL system, and I'd bet money you still upgrade your skills with skill points, so it's not going to be like in oblivion where you have to pummel things with a dagger for hours to get your blade skill up. And the world is going to...
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    27 Things About Fallout 3... and then some.

    Isometric games can't be fully 3D simply because it's a fixed viewpoint. If the camera is rotatable, it ceases to be isometric because you can switch to a non-isometric angle. Get it? And who says HD is useless? You might not have a TV capable of HD, but I do, and I damn well want to get the...
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    27 Things About Fallout 3... and then some.

    Seraphim: I honestly don't give two wet shits about how town prefixes and suffixes work. All I know is that Megaton is a cool name for a town sitting on a nuke. Besides, Reno calls itself "the biggest little city on earth", so I don't see why a town can't have a name that means "big small"...
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    27 Things About Fallout 3... and then some.

    I don't think the isometric view is actually important at all. It worked well enough back then, sure, but these days we have the power to make massive fully 3D worlds, and in HD no less. One uses the best tools one has, after all. The switch from true turn-based to psuedo-realtime is more...
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    27 Things About Fallout 3... and then some.

    Actually, according to Game Informer magazine Megaton is named because there's a big-ass nuke sitting in the center of town.
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    27 Things About Fallout 3... and then some.

    Guns need to be designed so that ammo clips (or in this case, fusion batteries) can be swapped out when they run dry. You very well couldn't make the things out of 5 inches of heavy steel, or carbonite, or whatever they used in those games. And there's also the fact that energy weapons actually...
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    27 Things About Fallout 3... and then some.

    Sander: I think this is the point where you and I simply have to agree to disagree. We obviously have very different views of what a Fallout game should be, and my experience tells me neither of us is going to change the other's mind. I'll say this, though: FO3 is looking to be pretty fun...
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    27 Things About Fallout 3... and then some.

    Fallout wasn't good because of its core game design. It was good because it was fun, and because it let you explore a vast wasteland teeming with nasty critters and all sorts of different characters. Fallout very well could have been a sandbox-style run and gun FPS and it still would have been...
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    27 Things About Fallout 3... and then some.

    On power armor not exploding: power armor was designed to withstand armed combat. It's reasonable to assume that the power core for power armor is much better protected than a highwayman designed mostly for cruising, well, the highways. Hell, you probably need fusion-powered cutting tools just...
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    27 Things About Fallout 3... and then some.

    I'm not trying to provoke anyone, honest injun. I was just making an observation. Just because there weren't any functional cars (besides yours in 2) in the area you explored in the first two games, that doesn't mean there aren't any functional or half-functional cars anywhere. And it's not...
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    27 Things About Fallout 3... and then some.

    How do you know Fallout cars don't explode, exactly? There weren't any cars that didn't have their parts stripped in 1 that I could see, and the only working one in 2 couldn't be targeted at all, either by you or by the AI. In fact, that brings up another related topic: the previous Fallout...
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    27 Things About Fallout 3... and then some.

    That's hardly fair. Fallout already has fusion cells, and there's no particular reason they can't explode in science fiction. LotR never had robots or cars or any of that stuff. It's hardly the same thing. I'm rapidly getting the impression that your beef with exploding fusion-powered cars...
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    27 Things About Fallout 3... and then some.

    Well, except a lot of the stuff in fallout is scientifically implausible. Indeed, the game is science fiction. *FICTION*. I don't see why fusion cells scientifically being able to explode (as if we can fucking test it anyway) is a prerequisite for it being included in the game. Being a part of...
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    27 Things About Fallout 3... and then some.

    So every single giant monster in the game was exposed to FEV? I'd like to see proof. As far as I know the only creatures to have been exposed to FEV were the mutants, the Master, and those talking deathclaws in FO2 (as far as I can recall the normal, non-talking ones were caused solely by...
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    27 Things About Fallout 3... and then some.

    What, so the special encounters aren't part of the game anymore? Nice try, kiddo. Alright, let's assume for the moment that special encounters are non-canon. You've still got creatures that grew to giant size because of background radiation, hulking super mutants who were lead by a grossly...
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    27 Things About Fallout 3... and then some.

    You know, the ridiculousness of the situation just hit me: we're arguing about the scientific plausibility of an aspect in a game series where irradiated scorpions grow to giant size and attack hulking mutants armed with laser rifles, who are in turn killed by a guy who picked up an alien...
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    27 Things About Fallout 3... and then some.

    Non-nuclear explosions can have mushroom clouds, you do realize. That lovely mushroom shape is just caused by air rushing in to fill the vacuum caused by the blast, it has nothing to do with whether the explosion was nuclear or not. The blast giving off radiation is a bit more suspect, but then...
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