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    Fallout's 10th anniversary: marketing

    The english one with Killian sounds like a standard marketing crap. Only now we know it was actually telling the truth.
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    Eurogamer interviews Pete Hines

    Personally, I think they don't see them thus they are not capable of doing a proper Fallout successor. They define immersiveness as an FPP backed by a good 3D engine and real-time combat instead of a good story with strong characters conveyed by well-written dialog.
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    Eurogamer interviews Pete Hines

    Maybe he meant 2004 instead of 1994, in which case he would be at least partially right. Bethesda Dev complaining in July 2004 (from NMA news archive): :)
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    Bethesda responds to NMA's preview

    This excuse doesn't make sense, especially the part about not being able to accommodate all the press. It has nothing to do with NMA producing a valid preview based on the material made available by Bethesda. I can bet anything if the preview was totally positive they would happily post it...
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    'New' Fallout 3 screenshots

    poor muties, what they make them wear these days :(
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    PCZone previews Fallout 3

    I actually enjoyed the rat cave. Besides letting the player to familiarise with the interface (pointed out by Per) somehow for me it made the impact of seeing the sunshine for the first time in my life stronger.
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