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    Megamod 2.3 technical issues and suggestions

    Glad it worked, I'm happy to help out :) The "out of ammo" message sure kills the feel in the game. I thought about making the "spit weapon" a throwable just like grenades, so we wouldn't get that message. But then again, even if we made it so, it all comes down to the SFX. I have...
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    Megamod 2.3 technical issues and suggestions

    Hello MIB88, thank you for the comeback :D What happened was, when I saw that when you blew up a cockroach, you could pick up their Spit weapon. I thought it would be a cool idea to wield that weapon and fight some geckos, but the weapon didn't seem to function. In my unmodded Fallout2 days, I...
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    Megamod 2.3 technical issues and suggestions

    Cockroach bug fix Hello fellow vault dwellers, this would be my first post. :D Aside from installing the Megamod 2.34, I have recently begun modding things in Fallout2 myself (weaponwise). So I became fairly familiar to how the fallout game works. I've noticed that the Megamod 2.34...
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