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    Submarine Mod

    nice design man - looking foward to the eventual completion
  2. S

    Submarine Mod

    Ugh yeah - :lol:. Sorry. I haven't been getting enough sleep lately and was not really paying attention before I posted. Please forgive me. What I was referring to WAS a ramp, but as a flat surfacel instead of an incline. This is the only reason I mentioned the sub being partially submerged...
  3. S

    Cars...

    lich, do you still have those files? your mad max interceptor is hella sweet
  4. S

    really dumb question about modding a new weapon

    if I wanted to make a new image for a new weapon, do I have to make the image, or could I use one from the internet?
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    Submarine Mod

    why not have the sub partially submerged, with a brigde leading to the sail? this might help ease some of the problems..... Also, all naval ships have an arms locker - could this be implimented? Lastly, instead of having to disarm the individual nukes, why not have a computer that does so?
  6. S

    Submarine Mod

    I like this idea. The only thing I disagree with is having the whole sub as a "hot zone". I could say having the engineeering level(where the reactor is located) be hot, with the level or levels above it less "hot", due to the distance and layers of materials between the reactor itself and...
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    NES Zapper (light gun)

    Yes, I agree. When I first saw this topic, I immedietly thought of the old Captian N compics and TV show, back in the late 80s/early 90s, and thought it was a cool idea. I agree that it should be a laser weapon.
  8. S

    question about the mod Bunker 21

    Hello, everyone - I'm new here, and I am having a bit of trouble with one of the mods that NAM has hosted, Bunker 21. I have downloaded the file, and it is a DAT file. The readme said to use a mod runner - where can I get one? I didn't see one in the downloads section, so I'm a little...
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