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    Need help on Scripting! Local variable LVAR_FOLLOW_DISTANCE inexplicably resets to 0!

    Yeah I changed that Party member 26 thing on my end, was my next thing to suggest, but since I didn't know your setup I figured it would be easier to just see your files first. Anyway, good on you for figuring it out yourself. Feels much more satisfying that way. :nod:
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    Need help on Scripting! Local variable LVAR_FOLLOW_DISTANCE inexplicably resets to 0!

    Seems correct. Strange that it's not working. I just installed the mod and added your party.txt info and borrowed a few 'placeholder' protos from the Restoration project. Jasmine leveled up just fine for me. Could you maybe upload your protos and critters.lst somewhere so I can check them out?
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    Need help on Scripting! Local variable LVAR_FOLLOW_DISTANCE inexplicably resets to 0!

    Since your protos are all there, the problem is most likely a mismatch with your pid numbers. See the protos themselves contain their own pid number, and if you listed something else than that in party.txt, the game won't be able to find the correct protos. If your listed pid number in...
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    Need help on Scripting! Local variable LVAR_FOLLOW_DISTANCE inexplicably resets to 0!

    You are missing level up floats, should be put in ...DATA\Text\English\Game\MISC.MSG That shouldn't stop your companion from leveling up, but it may prevent you from noticing that she did. You should still be able to see some text about it in the message window though. Are you sure that is not...
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    Need help on Scripting! Local variable LVAR_FOLLOW_DISTANCE inexplicably resets to 0!

    Does not work how? Nothing of it? Does she level up but the new stats are not saved, or does she not level up at all? If it's the latter, where you a least level 4, since that is when you set her to start levelling up.
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    Need help on Scripting! Local variable LVAR_FOLLOW_DISTANCE inexplicably resets to 0!

    No, but in his spoiler tag he writes in the format of what is in scripts.lst. So he probably did edit scripts.lst and later got confused about the name of the file. At least that is how I interpreted it. If he really means party.txt, then yeah, that is obviously the problem!
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    Need help on Scripting! Local variable LVAR_FOLLOW_DISTANCE inexplicably resets to 0!

    @arroyoman It sounds like your problem is that the amount of variables don't get updated. I haven't done any fallout modding for a long time so my memory is a bit fuzzy. What I think I remember is this: The local variables for the scripts are stored in the map save file where the script is...
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    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    Yeah thanks, that would be useful. Unfortunately my internet provider screwed up when I upgraded my subscription and they refuse to fix it, so I have no access to the site hosting the walkthrough. If I decide to update the walkthrough, I will have to host it somewhere else and so far I havent...
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    SSL script - combat\hostility question

    As far as I know, you can force them to join the fight by putting an attack complex command in their combat procedure. I haven't played around with it that much, so not sure how well it works. But it may be worth a try. :shrug: Something like... no LOS and same elevation as dude then attack...
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    SSL script - combat\hostility question

    What would happen if you simply disable their line of sight cheks?
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    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    If the docs line of sight is blocked by your party members and he can't see you messing with the shelf, he will not react nor have any new dialog option. Same goes if you play in 'ghost mode'. Anyway, he is not supposed to catch you every time. The are separate steal skill checks for the pills...
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    Big Gun rebalance

    Yes it does (just tested it).
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    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    What fucking Trump-logic is this? You don't like the correct answer you get from knowledgeable people, fine. You don't have to listen. But why do you try to pass along your ill thought-out and under-researched ideas as 'the truth' to others? It's not as helpful as you think. I mean think about...
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    What's the deal with Highwayman and fuel?

    Yeah I've had that problem. It happens when the fuel cell in your inventory is located on top of the car or trunk when you click it. It can happen any time there is something that can be interacted with under the item you click in the inventory screen. Not sure whether it's a mouse problem...
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    critter.lst FRMs question - SOLVED

    The first line in critter.list is "reserv". that line is considered 0 not 1. So line 21 is "mamtnt,21" and not "mamtn2.21". I don't have the game installed at the moment so I haven't checked, but "hapowr" or power armor is big so it would make perfect sense if it shares electric- and burning...
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    Fallout 2 mod Poison and Radiation Rebalance

    I advised you to get the source scripts... push the link that says "source code" (the scripts are in the scripts_src folder). But you can do it your way too, and if all you are going to do is change a few numbers in a couple of scripts, it's probably easier anyway. So when you look at the...
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    critter.lst FRMs question - SOLVED

    Wouldn't it be better to find out why the animations get switched? Or are they simply misnamed? According to this link the dodge frames are *AN.
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    Fallout 2 mod Poison and Radiation Rebalance

    Why don't you do this yourself, it's not very hard? First download the source scripts you want to modify. They are available from the base game if you download the mapper, and also killaps patch and the RP. then you will have to search for the critters you want to modify. The random encounter...
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    critter.lst FRMs question - SOLVED

    The first number is just the number of the rows in critter list file. As in first row is 0, second row is 1, third is 2 etc. But if the critter doesn't have a *NA.FRM you can write a row number for a different critter, and it will take the aiming screen picture from there. hmjmpsna.fra that all...
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    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    You got the wrong mod :cool: That link goes to a mini mod I created for the Restoration Project after requests from people who had seen such a thing in the Megamod. They are not the same thing and have nothing in common except for the idea. My version works exactly like the original Skynet...
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