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  1. M

    V.A.T.S. is NOT a combat system

    well one percentage would do: to hit the mob /spot i am targetting. well i am not that a purist. i dont need turns if there is some better idea. if vats is extended to a command queue where you can post movement and shooting orders like in some trategy games i would even like it better...
  2. M

    V.A.T.S. is NOT a combat system

    Well if you abuse flaws in the game engine…don't do it ;) Nonetheless I expect Bethesda to get rid of these bugs and I hope they improve the AI. I could imagine having your skills influence the fps mode a bite more so that the hit chance diminishes with range etc. I would also love to see...
  3. M

    V.A.T.S. is NOT a combat system

    as f3 is an rpg and rpg should imho be no shooter where a lvl 1 char can take out whole super mutant army just because the player is good at fps. thus you cant call vats a "cheat". i think f3 birdges the gap of boring combat and strategic options well enough. it is something you can build on...
  4. M

    What did Bethesda actually do better than Black Isle?

    overall i still have a positive feeling about f3. the first person view enhances immersion. the fatalities are very well done imho (even so i dont like decapitation when sooting someone in the head) and are very true to the originals. I fully support some of the skill fusioins like...
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