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    F3C - Fixing the Main Quest, a Discussion

    New plotline: Key to the first two, the survival of your people (vault or tribe) depended on you getting them what they need. Its hard to come up with something new since food/water/basic needs were thoroughly covered. But I had an idea that may be a little out there; birth control...
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    Join the F3C team; read the official design plans

    I'd like to volunteer for writing. I have a bachelor's in Psychology, but I was a dual major in English until the last semester when two freshman classes I'd neglected kept me from taking the 2 english classes I needed for a degree in that too. I'm not usually narcissitic, but I'm very good.
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    Modding ideas/suggestions

    To get a better sense of what FO3 needs changed, added, or taken away, I tried my best to look at it objectively, forgetting my interminable lust for the originals. Personally in any RPG I look for: Plot, Character Development, Player Choice, and Player Impact Alright, I can look past most...
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