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  1. W

    Fallout rebalance Mod - Metathread

    It is very hard in my mod, at least on the very hard difficulty setting, but VATS slows the time for the enemies and reduces the attack rate of them, which is very unrealistic, too :) I think it works great and forces the player to choose carefully when he uses VATS, but you are right using tab...
  2. W

    Fallout rebalance Mod - Metathread

    Wow its very good if all these changes work good together, but i think without the increased cost of skills beyond a certain point there is no need to increase the effect of tags, because if you reach the maximum skill level in these skills very fast you can spend all your points elsewhere. I...
  3. W

    Fallout rebalance Mod - Metathread

    Ah ok, but if you increase the VATS damage over 100 %, for example to 500 %, this tactic will be very dangerous and it will be much better to make one or two attacks and than use a stimpack. I think we should only change the game were it is needed and we should be careful how all changes...
  4. W

    Fallout rebalance Mod - Metathread

    I think your idea of increasing the sell price of bobbleheads to give the player another option is very good. The same could be done for skill books. The stimpacks are powerful in Fallout 3, but they depend on the medical skill and if we increase the overall combat difficulty changing the...
  5. W

    Fallout rebalance Mod - Metathread

    Re: @__@ I have a few suggestions to Dubbys ideas: 1 + 2: I think its a very good idea to make the game more turn based, but in my opinion it should be a seperate mod, because Fallout 3 is a combination of a rpg and a shooter and making the action points more important nearly removes the...
  6. W

    Fallout rebalance Mod - Metathread

    Hello, Roflcore invited me to join the community here and to build a balancing mod together with you. I have build my DangerousWasteland mod with the following ideas in my mind: Increased the damage to the player in the VATS mode to 500 %, because the enemies react much slower in this...
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