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    CF3 - Work in progress

    This will be a nice mod... a one-stop-shop to revert back to the classic Fallout rules! I've been looking for something like this for a while now, but didn't find everything I was looking for.
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    Yeah, that does! Very good technical info you passed on there. This is some really serious stuff... not just another "overhaul" mod. I agree, some of the traditional Fallout game mechanics just won't work with this new engine. I like the direction you're taking. Real-world data goes hand...
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    Dubby, It's been a good while since I checked the status on F3C. I'm really looking forward to trying it out, but I have a few questions for you. They may have been answered already, but I don't have the time right now to sift through 30+ pages. Anyway... #1) How true to the core...
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    [MOD] AK-97 Assault Rifle

    I went ahead and added some more background info on this AK-97 under the "Details" section. Yes, the intention was this is a customized AK-97, an upgraded version of the ones found in Wasteland. I made that more clear now. I can try working on the texture a little more. I definately need...
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    [MOD] AK-97 Assault Rifle

    I never said the AK-97 specifically fires 7.62x52 or anything else for that matter... you assumed it did. All I said was that it uses the .308 round because it's the closest thing to a 7.62mm round and I didn't want to make a whole new round of ammo just for this mod, so I found a suitable...
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    [MOD] AK-97 Assault Rifle

    YOU FAIL. http://www.youtube.com/watch?v=MbHPwJ_WdwU http://www.youtube.com/watch?v=uCafmMi-ATg http://www.youtube.com/watch?v=G27gjMyY-rk http://www.youtube.com/watch?v=7Ln_lulDyKg Obviously you don't know a lot about firearms.
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    [MOD] AK-97 Assault Rifle

    The drum does hold 75 rounds. The "Description" is straight from the old Wasteland manual, I didn't change that. But if you read further under the "Details" then you'll see it actually holds 75 rounds of ammo. Not only that, but if you look at the reloading screenshot, you'll see that the...
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    [MOD] AK-97 Assault Rifle

    Another mod for you WASTELAND fans... the AK-97 Assualt Rifle replaces the Xuanlong Assault Rifle. This particular AK-97 has been modified over the years to include a scope, and a 75-round magazine. Faran Brygo would be proud... http://www.fallout3nexus.com/downloads/file.php?id=1527
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    Join the F3C team; read the official design plans

    Dubby, I'll give a mod to the cause... hope it can be beneficial: http://www.fallout3nexus.com/downloads/file.php?id=1399 Feel free to incorporate it. We need some Wasteland representation in F3C. :twisted:
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    A Fallout 3 mod for you original WASTELAND fans...

    Fortunately, there *IS* a cure! If you visit any doctor and get treated as if you were addicted to a Chem, you will be cured. I set up the WH so it acted as another Addiction penalty. The caveat is in order to be cured of WH, you need to be also addicted to another drug (Psycho, Mentats...
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    A Fallout 3 mod for you original WASTELAND fans...

    Remember the fun times you had with the 3-legged prostitute in Needles? Then the realization that something was horribly, horribly wrong afterwards, and you needed to see the attention of a quack doctor? Well, those good times are back.... I was playing around with the GECK last night...
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    Adding Addiction effects via scripting

    Ok, I got it. I was using the wrong scripting function.
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    Adding Addiction effects via scripting

    I asked over at Beth's forums, but I thought I'd ask here, too... I want to run a script where at the end of a conversation between the PC and an NPC, you get afflicted with an addiction (Psycho, Mentats, etc) How do I script it? I tried player.addspell WithdrawalPsycho, but when I test...
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    GECK is here.

    I noticed there is a "Trait" checkbox if you look at the Perks. Looking at the GECK's webpage, it says: "Trait: A check box that identifies this Perk as a Trait instead of a standard perk. A trait is selected at the time of character creation. A perk is selected during level advancement"...
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    Dubby, Do you have any plans to move the Trait system to earlier in the game... say, right after you close the "You're SPECIAL" book? Seems like an approperiate place to put it. I tired messing around with it last night, but it was my first crack ever at scripts, and well... it didn't work...
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    More realistic Weapon Statistics - a call 'to arms'

    Now that's what I'd like to see... some of the Wasteland guns in the game! Now all we need is a mesh/texture for a Proton Ax... I have an OBJ file for an M-4 w/ scope if anybody would like to take a crack at making it into a Fallout 3 compatible weapon... just PM me and I can send it to you.
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    Join the F3C team; read the official design plans

    Yeah, it does. What I meant was, if they raised the level cap (or lower the overall XP when killing things), raised the amount of XP needed to level, but gave a double XP bonus when using Melee weapons. Sounds kinda counter-productive when explained that way, but the bottom line is to...
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    Is there a worse character than Moira?

    Believe it or not, but I work with somebody who is almost EXACTLY like Moira Brown. Talks about the same goofy, off the wall things, same kind of accent... hell, even kinds looks like her in a way! When I first started talking to Moira, I was shocked between the similiaraties between her...
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    More realistic Weapon Statistics - a call 'to arms'

    Here is a bad ass laser weapon 3D model I found over at the Nexus forums: http://thenexusforums.com/index.php?showtopic=85056
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