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  1. W

    Modding ideas/suggestions

    Quick Ideas, that I am sure have been said but here they are. General Gameplay: 1. Leveling past 20. 2. Skills to 110, Accounting for Bobbleheads. 3. Kill kids 4. Item descriptions- I know it's already done. World Oddities 1. Autodeaths: Eliminate the auto-deaths in the game. e.g...
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    So, anyone struggle through as a non-combat character?

    Killing rivals I will buy but leaving a warning?... this would make sense if they were gangs interested in territory but they are raiders, they want stuff. And leaving corpses everywhere is like screaming "hey, we kill people; you should run away...with all your stuff." It isn't good for them...
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    So, anyone struggle through as a non-combat character?

    On raiders: 4 Things 1. Raiders have nothing to gain by letting you pay them off (unless of course you give them everything) 2. If you give them everything, they should let you live; presumably you will be travelling through the waste again..with more stuff. 3. A person with high...
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    So, anyone struggle through as a non-combat character?

    Flambo, you are correct. However, [spoiler:fc3bd775d4]Penny does not want to go unless you free her Mungo friend, Rory. He is in the personal fallout shelter. The kids get out through the grate but you either have to kill raiders or let Rory die or work really hard and give Rory a chance to...
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    Moral Ambiguity

    In the gametrailerstv interviews the Beth director gave the example of "moral ambiguity" as whether you decide to blow up Megaton. HA. That's not ambiguity, that's moral choice...either you're evil or good. There is nothing ambiguous about it! I think it's lack of creativity. AND the karma...
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    So, anyone struggle through as a non-combat character?

    I am not 100% but I think he was being sarcastic.
  7. W

    So, anyone struggle through as a non-combat character?

    I am on my second time through and I attempted an extremely passive peace-seeking character with Sneak, Speach, Lockpick combo and was thwarted horribly by a few things. I won't detail all of them (like my infinite attempts at a non-violent solution to Tenpenny Tower), but one really ticks me...
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