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  1. PsychicToaster

    Impressions thread for positive impressions

    I think what the story/plot critics are overlooking is that Fallout 2's story followed the most contrived device in writing: The McGuffin. For those who don't know, a McGuffin is a completely interchangeable object that really has no bearing on the story other than it motivates the...
  2. PsychicToaster

    So, uh, did anyone like it?

    I thought 3 was fantastic, and definitely a worthy sequel. It does feel very much like the Fallout world. Are there things I would change? Sure, but there are things I would change about Fallout 1 and 2 also. There were bugs, and moments of poor writing, and poor design choices (doctor and first...
  3. PsychicToaster

    Worldmap... is BIG.

    My question is, is this extra space usable somehow? Once the G.E.C.K. is released, are these locations valid, in as much as we can send players there via scripted functions? For example, a man from northern Maryland needs help, can his conversation port someone into this region, and would we...
  4. PsychicToaster

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    How, if they are all extracted from the compatible collection?
  5. PsychicToaster

    A suitible alternative to vampirism

    General Malnutrition(loss of muscle mass, lack of essential nutrients) --> Iron Deficiency Anemia (Causes greenish skin, lack of energy) --> Pica (disorder involving consuming non-food substances to satisfy need for dietary nutrients, in this case blood which is high in iron) = people who look...
  6. PsychicToaster

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    The point I was making was that currently it is all or nothing, where a lot of these features fall into the "Your mileage may vary" category. What if there's someone out there who really likes the AP Run & Gun but doesn't want the skill changes? I think modularity would add a great deal of value...
  7. PsychicToaster

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    As several others have stated, my biggest issue with f3c as it is right now is modularity. Some of this stuff is fantastic, but there's also some stuff that are true deal breakers on ever using the mod as a whole. For instance, I like the skill changes, and the VATS changes, but the Run &...
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