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    [MOD] AK-97 Assault Rifle

    Bah, I missed that (it's stated only in the post, not on the mod description itself). Ok, if it's just a 'user modification' - I have absolutely no problems with that, just as I would have no problems with 200-round handgun drums. Well, we have 12.7 mm handguns, so it's not that THAT...
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    [MOD] AK-97 Assault Rifle

    Grave461 Ok, I failed, not due to your links - of COURSE I know that drums for ak47 (or, I should say, RPK drums that are interchangeable with AK47) exist, but they are NOT rechambered for 7.62x51. vashts1985's links DO disprove my claim, though... however I must say that: First, I didn't...
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    [MOD] AK-97 Assault Rifle

    Well, 7.62 nato DRUMS, not rounds, of course. 7.62 Nato round is much longer and heavier, therefore it is extremely unlikely that an assault rifle would exist with a drum like THAT. I daresay it's about as stupid and unrelistic as Fatman. However, it's easier for me to avoid it - just don't...
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    Well, ain't it IS one? :) Truth be told, some attempts were made to make it RPG, but in most cases were foiled by horrible writers. And besides, it's just RTWP with slo-mo, where your slo-mo (and, incidentally, 90% damage immunity) depend on your agility. It does not mean it's bad by default -...
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    It's ALREADY IN, duh. Just aim for the head, feet, arms, whatever. The game engine will take care of the rest. I see absolutely no point in highlighting bodyparts whatsoever in RT.
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    [MOD] AK-97 Assault Rifle

    No, it's description of the mod conflicting with 'details'. I guess you should have noted that description comes from Wasteland, not actual description of the mod itself. However, while it MAY be somehow theoretically possible to rechamber the it to .308 round, and use appropriate ammo...
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    [MOD] AK-97 Assault Rifle

    Well, if you use drum instead of a clip, it should have 75 rounds per drum, not 30. There is not point in having a drum otherwise.
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    I think i figured out how to make armor penetration finally!

    Well, enchantments ignore DR, but you can use different damage types and check against different resist types (will be added on armors). Med-X should be given ALL resists, btw. And I recall a mod where it (while it acted) would make you ignore concequences of disabled limbs... that's pretty...
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    how to make a weapon which can use more than one ammo?

    You cannot make ONE weapon. But you can make two and swap them out from a script. The result is pretty convincing emulation, as can be seen here: http://www.fallout3nexus.com/downloads/file.php?id=1446 It's a proof of concept mod, but I guess it works and you can pick it apart, by looking at...
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    Anyone making new schematics?

    Well, it can be negated by a script that checks if a player is near a workbench, and adding the schematic to the player - which then could be equipped to make an appropriate item... and removing those when the player is away from the workbench. Yea, it will put extra strain on CPU, but...
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    I think i figured out how to make armor penetration finally!

    Well, just like I thought. Too bad, but should be expected. As for 'technically illegal' - I think it's about time to reevaluate those laws, when they deem illegal that is NOT hurting anyone physically, NOT hurting anyone's income, NOT hurting anyone's even POTENTIAL income, but, vice versa...
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    I think i figured out how to make armor penetration finally!

    Btw, for a second I've thought that it's possible to add new actor values! But the magic quickly shattered by the fact that editor bugs out when you try, and even if he saves the entries as 'avif', the pluging crashes when you try it load it into geck again, or start a game with it attached...
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    I think i figured out how to make armor penetration finally!

    Unfortunately, I'm rather busy of late - working and studying simultaneously (and working out in rare spare time) really limits my free time and energy avalable. But I may try do what I can - but don't expect much. Anyway, I'll try and dig around, and see what I can do. After all, I DID did...
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    I think i figured out how to make armor penetration finally!

    Hi there! Lurker here, and quite a long-time ES modder (I mostly modded Morrowind, being rather disgusted by Oblivion). Here I've a smallish proof-of-concept mod I've made: Multiple Ammo types for weapons Being just a proof of concept, it's only for 10mm pistol, however it does...
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