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  1. M

    Re-creating Fallout 1?

    I think it'd be much better to focus on playing to the FO3 engine's strengths and trying to avoid its weaknesses. Duplicating point-for-point FO1's gameplay into the FO3 engine will only lead to hackish, unintuitive gameplay. You might as well stick to the template FO3 has provided rather...
  2. M

    More Melee Weapons

    Someone out there is making ammunition and almost everyone has the ability to repair things as complex as tactical nuclear payload launchers. Forging is like many other technologies something we have lost because of technology, not lack thereof. In the middle ages many people knew how to...
  3. M

    Settlements/Wasteland Expansion Project

    Most towns won't need any segmentation. It's not like i'm talking about turning Big Town into a sprawling metropolis. Places like Rivet City and Tenpenny, though, will have additional areas seperated into new interiors, since they're already segmented now (ie new decks in Rivet will be seperate...
  4. M

    Re-creating Fallout 1?

    People have done the same there, talk about it but no "takers".
  5. M

    Re-creating Fallout 1?

    Someone really ought to "step up" and claim this project. There's lots of talk around the interwebs by many people talking about how cool it would be to recreate FO1 using the FO3 engine but nobody as yet has actually stepped up and decided to head such a project and take it past the "it...
  6. M

    Vault 13 & 15 assets

    I like the idea of creating the environment, atmosphere and storyline of FO1 using FO3's engine and established gameplaying style. And while i'm supportive of attempts to tweak and modify FO3 stats, perks, math, etc, to make them more canonically in-line with FO1/2 I don't like more brutal...
  7. M

    Settlements/Wasteland Expansion Project

    Hi NMA folks! I've been lurking here for awhile but as yet couldn't register. I had to jump through hoops with my ISP to get myself an email address from them, and now I have. Rejoice! Anyway, I wanted to open discussion on a project I'm working on here. Actually, they're two projects...
  8. M

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    I like all of these changes except for one: having AP affect real-time combat. I agree with a previous poster; trying to modify FPS combat to one more based on AP does little more than make that FPS experience lower quality. FO3 isn't FO1/2, and while I definately agree with rebalancing and...
  9. M

    Vault 13 & 15 assets

    Hi, Someone over on Bethsoft forum has been creating a modder's resource for Vault 13 and 15 assets. He's currently making Vault 13 via GECK - useful for anybody wanting to do a Fallout 1 remake on the FO3 engine. I've contributed by making reskins for Vault 13 jumpsuits, armored suits...
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