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    Zpocalypse: Survival - Rogue-lite strategic survival game - post-nuke zed apocalypse

    Greetings all! It has been some time since I've been on the forums. I was actually heading up a mod team for Fallout: New Vegas a few years back to recreate the classic Fallout in the new engine (Fallout 2161). While the project fell apart I learned a lot of valuable experience and while I...
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    Voice Acting

    Hello, I am heading up a mod project for Fallout: New Vegas and we're looking for voice actors. As of right now we're looking for a particular role, the Overseer. We want to try and get as close as possible to the original voice. So if anyone is interested and feels they can offer a close...
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    Goodbye ugly Pipboy

    Someone is working on a classic model for it see here: http://forums.bethsoft.com/index.php?/topic/1138205-wip-pip-boy-2500/
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    FaceGen and Fallout

    You can use FO3Edit and FNVEdit to swap facegen values between NPC's in Fallout 3 and NV, not sure about player character though. If that would help I can give you more details.
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    Fallout 2161's website has gone live

    What we have gotten permission to use and can convert to NV we will use, things we can't convert we'll recreate. There are already a number of "Classic" mods for NV that bring weapons, etc into the game and we will use these if permission is given and as appropriate.
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    F3M - A Total Conversion Mod To The Original Fallout

    Well as I’m sure many have been aware there haven’t been too much in the ways of updates. Sadly there were some internal issues, staff not co-operating and work not getting completed. As such the project was tabled until a later date. Well we’ve finally decided upon that later date...
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    F3M - A Total Conversion Mod To The Original Fallout

    Just to give everyone a little taste for the work we've been doing over the last month or so.
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    Fallout 3 Multiplayer is coming soon

    You might want to get in touch with these guys that did some similar work for Oblivion. Since they are both using almost the same engine maybe you can utilize some of their work: http://www.moddb.com/mods/obliviononline
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    F3M - A Total Conversion Mod To The Original Fallout

    We're still documenting all our plans. Apologies if no one got back to you. It may have been when we were having site difficulties and just got lost in the mix. We definitely need help in the scripting department though so if you can help there just shot me a PM on our forums and we can...
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    F3M - A Total Conversion Mod To The Original Fallout

    All Fallout fans, This project is still alive and kicking. We went through some slow patches and site difficulties but we are still alive and kicking. If you haven't seen we've been doing some good work and increased our web presence a bit. Now you can keep track of our progress via multiple...
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    Fallout 1/2 style travel map

    We're working on an actual Fallout 1/2 style map travel system. Our programmer is only beginning work but here are the early concepts: (Editing the existing pipboy minimap) - Add a button in the corner of the pipboy minimap that says "Travel" - As soon as this button is pressed, the...
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    Rat model

    We're actually going to be working on this soon. However, we lack an animator atm to actually simulate appropriate movement for the rat .
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    About mods for Fallout 3?

    Classic Fallout TC Warhammer TC Only two that I know of :). BTW, the main reason you don't see a lot of TCs is that there is almost NO documentation on how to do a lot of things with the GECK. We've been piecing things together slowly and have plans to write a good number of training...
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    New fallout mod...

    On the forums Official Site
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    Fallout Online: Impossible to keep the wasteland feeling?

    I don't know how you could have a succesful MMO with perma-death as a general rule. Too many people would get fed up and quit.
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    FO:NV Modding

    Has there been any word on whether this will add functionality to the GECK, or the content will be able to be utilized in Fallout 3 Mods?
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    What's inside the Shady Sands houses

    Yeah I noticed that it wasn't in the Fallout 2 images. My assumption is that in Fallout 2 they have all the shelves and workbenches and stuff so when they *upgraded* to NCR they left out the shelving in the walls. Too bad there isn't a former employee that knows the actual logic.
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    What's inside the Shady Sands houses

    Hey all. We're working on re-creating the original Fallout in the Fallout 3 engine. Our Lead modeler has been working on Shady Sands and we ran into a questionable area so wanted to see if anyone here knew or had any ideas on the subject. The question in hand is related to the highlighted...
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    Rat model

    Is there somewhere to get the models? I can't find my old Oblivion disks to try and get the stuff from. Would be great if I can get these in.
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    F3M - A Total Conversion Mod To The Original Fallout

    We are still looking for help, especially in the areas of mapping, modeling and animation so if you have the know how and want to help out stop by our site to volunteer!
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