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    The big 'IF' Project. (FoT: New Carthage)

    I do like FO2238, but I think we could do better with Tactics. Tactics contained much less RP, but that could change. I imagine we could call it Fallout: 2338, except again I'd like to mod it off of Tactics engine instead of the original Fallout 1/2. I want a cool mod on a smooth...
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    The big 'IF' Project. (FoT: New Carthage)

    also instead of a few options to choose in the dialogue box, you could choose generic @social commands, which would be shortcuts for RP actions. ex: type... chuckle = Dice chuckles softly to himself. chuckle <Bob> Dice chuckles softly at Bob. except it becomes more...
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    The big 'IF' Project. (FoT: New Carthage)

    Well, my idea of PtP interaction is much more in-depth than simple chatting back and forth 'freely'. In my mind, I see clicking on a player then the 'dialogue' box appears as it normally would. The difference would be instead of options, you may have free-RP + free-speaking. A simple *emote*...
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    The big 'IF' Project. (FoT: New Carthage)

    The PtP free RP interaction with the dialogue box between players will be tricky too but there is no point figuring that out without the basic mechanics I will need. Although Jarekall might have accomplished something similar (at least basic) to what would suit my needs.
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    The big 'IF' Project. (FoT: New Carthage)

    Yes, vehicles, armor looks and either archetype each with a few looks for players to choose or just several different looks for their choosing. Problem is finding a source engine that supports a continuous multiplayer world as well as administration features. the rest to me seems more...
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    The big 'IF' Project. (FoT: New Carthage)

    This is a little project of mine I've came up that is a BIG IF. It's a post apocalyptic cyberpunk multiplayer RP. Almost mmorpg. If anyone would like to help in various aspects of the modding process I will have plenty of openings if this actually comes into play, for now it'll be the...
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    FT Improver - a way to improve Fallout Tactics

    I completely understand and take full responsibility for this project of mine, I'm grateful for any input at this point. I wouldn't get my hopes up since this is a big 'IF' project since its very, complicated. I downloaded FT improver again from your website to get V1.5... but for some...
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    FT Improver - a way to improve Fallout Tactics

    Interesting stuff going on here, installed the FT improver and I am working on a project of my own. Had trouble more generally because I am new to this, but the things I am trying to do will push the limit for sure. I'm trying to build a multiplayer free RP based on a Post Apocalyptic...
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