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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Remember this? Yeah I know, I screwed up somehow and it rendered me to post a report of observations I made during those events several pages back in this thread. Taken out of its context it would have been reason enough to grab me by the neck and whack my head into the nearest brick wall...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Right. I have added my findings to the EPA section. :) Someone apparently added some of the observations I made and posted earlier in this thread to the wiki. I guess it wasn't Glovz. ;)
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    I did note a few minor quirks in the new EPA map. EPA Level Three, just outside the "Gender Bender": I am being poisoned through the wall! The first hex where the poison hits is where the red marker is, one more hex ahead (where my char is standing) and I lost ~40 HP. One more hex...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    I made a new character to look for this particular knife, after it showed up in my inventory on another character I recently played with. I ran around and picked up all knives I could remember lying on the ground or in containers on the town maps, carefully checking my inventory after each one...
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    Fallout 2 Restoration Project Gameplay Thread

    You are talking about Buster, I suppose. As far as I understand he is able to have a more exotic range of weapons, at times. My memory tells me that he usually stocks Light Support Weapon, Needler, Pancor Jackhammer and several variations of Miniguns in his shelves. I have a character at...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    I did include this link in my post, describing my last installation attempt in detail: http://www.nma-fallout.com/forum/viewtopic.php?p=812117#812117 That did not work out very well. Maybe it was something wrong with one of my discs (tried the older one of my discs this time), but I...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    This is an addition to my previous bug report (http://www.nma-fallout.com/forum/viewtopic.php?p=812117#812117): I hade more strange bugs with that installation! I started having lots of empty encounters. Then I got ~4-5 encounters (one after another) in the same map sector, with...
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    Character name length

    Re: Short names get boring. Yes, the question was if the char name length is 11 characters short due to a game engine limitation. I take it that any player who wants a long name will have to take strange formatting into account. The formatting limit lies with dialogue options I suppose...
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    Fallout 2 Restoration Project Gameplay Thread

    [spoiler:d75e8d5518]I have played far enough to get the first Kaga encounter i 2.1.2b. Unlucky for him he did not survive (no exploits or cheats used), and I assume this will be the last I will ever see of him in my current game, and that additional Kaga encounters should be regarded as...
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    Character name length

    The name of your character seems to be limited to eleven characters. Is this some kind of game engine limitation, or could this limit be pushed a bit upwards without a lot of work?
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    I would just like to add that I personally do not think that larger deviations from the original combat behavior (like the ability to control companion NPC's) should ever be set as default. The great thing about Restoration Project, and why I feel it's the best thing that ever happened to...
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    Combat overhaul ideas

    I assume your characters generally have a pretty high barter skill? Fallout 2, on the other hand, has more options. [spoiler:8ad2bceb09]You are free to blast your way through Navarro, as well as doing the masquerade/back door-routines. One could argue that it's unbalanced that you can't loot...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    It was possible to completely disable this character by renaming/removing glkagaen.int in \Data\Scripts\, but I understand this has been changed in some way. Is there still an easy way to control this?
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Select NPC / Combat Control / Custom / Distance: Stay close to me.
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    The default behaviour is being able to push them a pretty long (ten hexes or more) distance, without any AP cost, albeit in a straight line away from your current position. Sure, I aim my shots every time too. I still think the ability to control companion movement would be a nice improvement...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    I was not talking about the current implementation of this functionality. Cassidy, for example, has 8 AP's. How would it make the game unbalanced if I could choose to let him walk (adjust his position) a few hexes, using up some of his AP's? I'm not saying that this is a huge problem. I'm...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Very interesting however. Experiments with the ability to control the actions of ones companions is great news. The ability to move them during combat (by other means than pushing them away in a straight line) would be a nice addition, imho.
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    I see. I've only played this recent mod for about two hours, and just noticed some new pots and was unsure if something was wrong with my installation. I am looking forward to discover the posters and other stuff you are mentioning! Nice to hear that you are open for suggestions, since I suppose...
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