Search results

  1. H

    Theoretical mod idea

    Keep in mind, this is just a preliminary timeline/backdrop/idea. I have no plans to actually build a game around this concept, but its something I’ve been playing with, here is a short story about it. “When the great war came to our land, we were fortunate, for we were small. Beyond the...
  2. H

    Theoretical mod idea

    Never heard of it, maybe I should check it out for some ideas. Thanks
  3. H

    Theoretical mod idea

    No no, dont worry about it, I want this thread to have people linking to content, if they have something related. I actually thought of making it as a single map with transition boundaries similar to New Reno but much much larger. So that you can not go to any kind of world map. That every...
  4. H

    Theoretical mod idea

    I'll say off the bat that there is no way I'll actually do this, but its an idea I've been throwing around and I'd like to discuss it in the hope, that it will somehow help someone with a mod they are working on, give ideas, or possibly somehow improve something somewhere. Now that that is...
  5. H

    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    I doubt its going to be, but one can hope for 2 weeks of uninterrupted awesomeness. But alas, I think it will probably be ready sometime in september at earliest. Besides, I think I can live without the awesomeness of RP!.. But... Only barely! xD
  6. H

    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    I hope its done about a week before DX H+ is out. That way I can spend a week on Fallout 2 followed by a week on DX followed by months and months of life destroying work.
  7. H

    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Ach, then I will keep the bubbly on ice, that is, i would if i had ice... or bubbly... No rush, I'll wait for a stable final version before I start my ironman run through. Got all the way to the edges of NCR last time before I was mowed down by gatling gun wielding Kaga.
  8. H

    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Looking back on this thread, it seems that most of the bugs have now been fixed, missing features implemented and you guys are progressing very nicely. What is there left to work on? Far as I can tell what remains are basically a few char animations? Should we get ready to cork the...
  9. H

    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Oh, my LORD. Pixote, you have just saved what little remains of my hair.
  10. H

    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Well it could possibly be fixed by putting a dialogue so that If you start a fight with them through dialogue the two of them switch to a "team dunton" and if you just start a general fight they stay in "team klamath"? That would make it so that no one intervenes, unless you start a general...
  11. H

    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Seems about right. Tho I think this is mostly a design choice between two options. Either the duntons fight you alone, which I think is the way it was meant to be. or Someone helps the duntons. If someone helps the duntons they should certainly be other crooks, not the townsfolk in...
  12. H

    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Any news on the two bug reports I posted: They are the latest in Klamath and Ghost farm sections? Checked, verified?
  13. H

    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    I kid you not, I am literally itching with anticipation to play the fallout 2 "as it was meant to be" bugfree....
  14. H

    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    And I'm back here. I reported the bugs to the wikia now that it finally accepted me and didn't crash near constantly. Both savegames are up. One under Klamath and one under Ghost Farm.
  15. H

    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Take all the time you need Killap, nothing destroys a good project like forcing yourself to work on it! We'll wait. Also, another bug: When you take the complaining monk from abbey to gecko and you have a car, the car stays behind in the monastery while you escort the monk on foot. Makes...
  16. H

    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Okay, I posted all my bug reports very VERY tired at local time of late in the night.. so excuse the bad grammar and lack of editing and saves. I've gone through all my "this thing crashes" saves and the vault city error apparently vanished on its own, I'm thinking it had something to do with...
  17. H

    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Far as i can tell these 3 are all easily checked, if they save game specific I'll submit the saves. Right now they are still in my comp. Also, 4th bug. Using science on the terminal on vault city level 1 just left of the door you take to go the med bay causes a CTD every time. Edit...
  18. H

    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Third bug... Have hymag, go to reactor core, insert part then go through the convo tree, cancel without trying the reactor part, then log off, hy-mag gone and when using computer again asks for the part again.
  19. H

    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Second bug. First visiting slags by falling through the roof and agreeing to do the mission after talking about everything then asking about defences. Talking to the kid, then walking back to modoc, getting 2nd part of quest, walking back to ghost farm, this time entering by night. The...
Back
Top