Search results

  1. R

    Fallout 2 mod Fallout et tu - Release v1.11

    Thanks I thought it was unintentional, it makes sense now.
  2. R

    Fallout 2 mod Fallout et tu - Release v1.11

    Is there a reason why .44 magnum (speed load) has no effect on reload AP cost? It remains 2 AP yet it should be 1.
  3. R

    My attempt to fix FO2 damage formula ("Vanilla+" Ammo Mod)

    I wish to delve deeper in understanding of damage calculation of different mods out there and I find this tool super useful! Only problem is if I pick Yaam formula it shows a lot of 0 values for vanilla dataset and even with Ecco 0.9 dataset Yaam seem very odd. Could you please make a fix for...
  4. R

    Fallout 2 mod Fallout: Nevada (extended)

    Actually I figured it out. Both doors are at ground level, the main doors of both building. You need to use the explosives from backpack, not from your hand (hold left mouse on door -> backpack -> dynamite). No need for dynamite timer, dyn sticks and grenades are good also. You will get a red...
  5. R

    Fallout 2 mod Fallout: Nevada (extended)

    I try to solve Luciano's third quest in New Reno where i need to provoke conflict with gangsters Thompson and Stryker. They suggest me blow up both gangster's front doors with bomb, but i couldn't manage it yet. Which door should I blow up with what explosive? Main doors of Thompson (ground...
  6. R

    Alt-Miria Mod Updated for Restoration Project 2.3

    I'm trying to customize miria, i followed the build better miria guide. It goes fine, she levels up and inherits the Stage 1 proto's upgraded stats, but after i save and load the game, she gets deleveled to her initial proto (with the basic hp) :( Could you guys please tell me what can cause...
  7. R

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    As mentioned above, Rad-X solves the trick. It was also like this in the 1.0, no Rad-X = die due to 6819 rad poison. The trap disarm quest cannot be completed, it is an unfinished part of the game which may be restored by the OP some day. You used to have done something with a non-existing...
  8. R

    Fallout 2 Restoration Project 2.3.2 (Unofficial Expansion)

    Last time I got the good ending for Vault 13, Vault City and Gecko too. Just make sure you showed the economic data disk to McCrule which was given by the Brain rat from Gecko Tunnels. They need a diplomatic agreement about the optimization, otherwise VC conquers Gecko after time. In Vault 13...
  9. R

    Fallout 2 Restoration Project 2.3 (Unofficial Expansion)

    vanilla = bugs which are not related to RP (?)
  10. R

    Fallout 2 Restoration Project 2.3 (Unofficial Expansion)

    According to my observations, San Francisco boxing crashes occur when i make a hit on a knocked-out target (kicking and punching him while he is on the ground). The crash not occurs immediately, only after the next some round. My temporary solution was to end turns till my opponent regains...
  11. R

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    I got issue with ground traps (game not visualizes them), so after i finished the game i reinstalled the whole thing and started a new character. It seems i have these nasty invisible traps again :( I am wondering if anybody experienced this, its a known bug or its just me? When i approach a...
  12. R

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    INIT_MOLERAT2.SSL - tell Sduibek where and when you seen blabla: January, 8. / 2163, random encounter a little above boneyard. 7 regular molerat.
  13. R

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Can i ask if the surgeries on BoS base were repeatable in the original version too? I am playing with the fixit and i can do it plenty of times until i reach 10 stat. I remember i only could do a particular surgery once.
  14. R

    Fallout 2 Restoration Project 2.3 (Unofficial Expansion)

    Now I finished the RP third time, and my f2 didnt crash a single time! Good job Killap. Is there any extra secret can be found after the ending? I met the Umbra Tribe's leader once again, who set himself fire :P Could it happen somehow else? He wanted to tell me something.
  15. R

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Is this contains the missing quests like find the spy in boneyard?
  16. R

    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    just finished the game endings: vault city: cannot extend becasue no power, ncr got control over the city gecko: with optimizing power plant, gecko supports more power to vault city they made deal and vault city extends and im like wtf! and it said i massacred vault 13 :( it wasnt me...
  17. R

    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    I noticed a wierd thing in vault city I found Connar's evil twin in Lydia's bar hidden in a corner, he dont speak me until i solved the vault village problem. Then he tells me im a traitor and he's so mad :D
  18. R

    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    However RP 2.1.2b is the most stable f2 version i ever seen, i experienced two crash: -one of Kaga encounter (down to vault city, dont know which one, he has metal armor) when i save game in battle, then try to load it back, the game crashes dont know about any other kaga event, this was my...
  19. R

    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    My automaps simply stopped logging, i have only 4 town in my pip boy. I think some weird bug screwed up my gameplay a bit, that should cause the karl bug also. Can i get back the automaps logging somehow? Editing something gvar?
  20. R

    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    here is the save (just before delivering the slag letter to Jo): http://ninjaclan.uw.hu/modocissue.zip you can travel back den to check he is sobbing thanks for the explanation of global/local variables anyway i haven't touch bess yet
Back
Top