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    Fallout 2: Party Orders add-on

    Party Orders add-on doesn't work with Goris? When I press X he is the only one that never moves...
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    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    Also, saying to Marcus that you found the dead people in the sewers will auto-resolve the Jacob conspiracy, without giving you 2500 XP. But if you first say talk to him about Jacob conspiracy, and then about missing people, you get 2500 XP and 500 chips.
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    F2 Mod request - NPC Burst Mode: NEVER!

    Thanks for the info. Is this also when ControlCombat is set to 0? Btw, I have set it back to 0. Controlling you party seems to remove the charm of the companion autonomy. Still, a “never” option would be a nice addition as currently the "Be absolutely sure you won't hit me" doesn’t work well...
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    F2 Mod request - NPC Burst Mode: NEVER!

    Thank you for the explanation. I just tried it out a bit now, and it seems to work for so far it is able to. Seems that perks and spare skill points are taken over when pressing “C”. Not sure about the rest. I assume the perks are also taken over during normal play? Will setting ControlCombat...
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    F2 Mod request - NPC Burst Mode: NEVER!

    I think you are refering to: ;Set to one to directly control party members in combat ControlPartyMembers=1 This feature apparently is discontinued in v3.0 and above.... (cf. here)
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    F2 Mod request - NPC Burst Mode: NEVER!

    And how does one use it?
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    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    First of all, thank you for this great patch and dedication to fallout. I think there is still an unresolved issue with the yellow cards in Gecko power plant. The guards at the door say that a passkey can be taken from Harold. But the passkey in Harolds desk is a “Yellow Reactor Keycard”, the...
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    Fallout 2 (Steam) Quick Keys issue

    How do you change keys in Fallout 2?
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    FoT Redux 1.1 Comments/Issues/Bugs

    Fast shot + bonus rate of fire pistols are indeed a problem. During my play through I didn't use them. In the readme file one is pointed to the fact that this is cheating. So, not taking these two perks into account, I found the game quite well-balanced and hard. But what do you suggest as a...
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    FoT Redux 1.1 Comments/Issues/Bugs

    Some other notes: I noticed that I miss more with energy weapons when I have 95% hit chance, as compared to other weapons? This is a subjective constatation: it simply could have been bad luck. Those load lifters in the west room at Level 1 Calculator bunker: they will attack you in the...
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    FoT Redux 1.1 Comments/Issues/Bugs

    Some other suggestions that I have noted up till now: It would be better if a few recruits were available after each rank. Currently you get many recruits at certain times in the game, mostly before bunker transfers. I think this disrupts anticipation for new recruits after each mission. Some...
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    FoT Redux 1.1 Comments/Issues/Bugs

    The maker of the mod states that for example he changed the description of the Perk if it has bugs in game. As for the levels… it might be there is not much to do about it. But anyway, Redux is about fixing the game, so who knows, might be some day it gets fixed.
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    FoT Redux 1.1 Comments/Issues/Bugs

    First I have to say: great mod. It is obvious that you have put lots of work in it, and for that, thank you. As I didn’t find a dedicated thread abut v1.1 bugs/issues, and I assume you want to improve your mod, I though to make a topic myself. So here I’ll post some of the issues I encounter...
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