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  1. Firehawk

    [Fallout 2][C++] GetItemName function

    Oh yeah? InventorySlot* pItem = SearchContainer( WEAPON_PlantSpike ); if ( pItem != NULL ) { pItem->ItemData->ObjectID = WEAPON_TommyGun; pItem->ItemData->AmmoType = AMMO_MicroFusionCell; pItem->ItemData->Ammo = 10; } Well, I can turn my Plant Spikes into Tommy Guns...
  2. Firehawk

    [Fallout 2][C++] GetItemName function

    Hello modders, and players of the Fallout series (I'm assuming Fallout 1 and 2) I recently started up replaying Fallout 2, and I couldn't resist doing a little bit of hacking after finishing my playthrough. Anyhow, I was poking around and found a function you guys might like. char*...
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