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    Quest mods for Fallout 1 and/or 2?

    I know that Fallout 1/2 doesn't have the robust modding community that Fallout 3/NV has, but I'm wondering, has there been any completed/currently working on projects that add new towns, quests, etc. onto Fallout 1/2? Or even a total conversion that adds a new gameworld to play in? I know...
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    Fallout 2 Restoration Project 2.2 - OPEN BETA (ie NOT FINAL)

    Fair enough. I'm just dying to finally playthrough FO2 (never have) and am waiting for the 2.2 patch 8-)
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    Fallout 2 Restoration Project 2.2 - OPEN BETA (ie NOT FINAL)

    How stable is this beta? Does it add any new bugs, or can you playthrough it without much issue?
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    When I hack the computer on the 4th level of the military base to decrypt what the codes mean, no matter what I choose, the game crashes. Dunno if you're already looking into fixing that, but it's pretty game stopping.
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    It seems the added content of giving Pulse Grenades to Sophia in the Brotherhood of Steel compound doesn't work. Just thought I'd mention that.
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    Do companions become useless later on? (FO1)

    True, I forgot about the armor as well, mostly because I have a mod that actually lets you equip armor on them. If they could get more powerful weapons and level up better, then they'd actually be worthwhile...
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    Do companions become useless later on? (FO1)

    Given they can not equip a more diverse powerful assortment of weapons, should I just ditch them as the enemies get more powerful?
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Would be nice to have a way for your companions to equip more weapons, like say, the mini gun and energy weapons. Dunno if anyone has suggested this before.
  9. Z

    Escape military base FO1

    I've been teleported to Lou's military base from Necropolis after fixing the water pumps. Anyway to escape it outside loading an earlier save? Keep getting killed when I try to escape from the super mutant guarding the cells.
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Alright this had an obvious effect but not quite 100% there. The windowed mode in combat will still say during turns "not responding", and music will stop, but I can still see the entire battle play out in real time. Anyway to get it so it plays out as it should in windowed mode?
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Not sure if this is a problem unique to Fallout FIXT, but have only had this problem since installing it so I figure it's a FIXT problem. Every time I play the game, whenever there's more than a few NPCs on screen during a battle, every time my characters battle commands have been issued...
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