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    Fallout Tactics mod Xkcon's ultimate rip off (0.895)

    @_Pyran_ someone must check it 1st. Btw, I put "less than 8" for the humvee trigger. it was "exactly 1-5". I didn't change the gold squad trigger - "exactly 5" Been trying to fix the store room door in the gun runner's area in jackson city. the entity used on the door is "town metal brk.ent" ...
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    Fallout Tactics mod Xkcon's ultimate rip off (0.895)

    @boskibonk you can use fttools level editor to fix mission00.mis and bring back the hummer. some things in the triggers were changed. the trigger for qualifying for the hummer now points to nothing. it looks for a campaign variable named "ST" when ST is a mission variable. Also, the name of...
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    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    you can try vad's editor. still works for me.
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    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    @lujo just stop and make a mod of your own. you say you don't want to bash anyone but you do it anyway. using a huge wall of text just to say one thing is already an insult. and now you say, that glovz' (the poor guy) formula and basically all other damage mods are results of common misconceptions.
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    Fallout 2 Restoration Project 2.3.2 (Unofficial Expansion)

    I recently edited the npc scripts to mod for unlimited party members for RP 2.3.1. Do I need to redo it for 2.3.2 or can I use the edits I made for 2.3.1?
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    Fallout 2 Restoration Project 2.3.1 (Unofficial Expansion)

    @Makenshi You can uncheck the option(s) for Cassidy's talking head/voice during installation. I'm not sure if you can just delete some files to remove them though.
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    Fallout 2 Restoration Project 2.3.1 (Unofficial Expansion)

    I actually just stole the book from this kid. Maybe fifth time's a charm?
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    Fallout 2 Restoration Project 2.3 (Unofficial Expansion)

    I dont think it means saving will crash your game. Rather, when you save in combat, the likelihood that you end up with a corrupted saved game increases. Saving a game do not necessarily mean that you're gonna load that particular saved game so most or maybe at least half of the time you don't...
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    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    Hi, I think this is a vanilla bug but I'll post it here anyway. If Goris left your party to go back to vault 13, and you go to the Malamute in Redding, Lou won't talk to you. You will have to get Goris back 1st and leave him for Lou to talk to you.
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    Unlimited Party Members Mod for Fallout 2 -please read!

    I haven't played megamod so I can't confirm and, as mobucks said, it prolly is incompatible. I suggest you do the modding yourself like I did. good luck! Here's a link to the modder's pack. Btw, RP 2.3.1 has just been released and here's the updated scripts for it. This would also work with...
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    Unlimited Party Members Mod for Fallout 2 -please read!

    good! I think I've ironed down all the kinks. I've checked everyone now 'cept for skynet, cyberdog from navarro and dogmeat.
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    Unlimited Party Members Mod for Fallout 2 -please read!

    I tried that as well with the same result, however I found that using int2ssl.exe and compile.exe in the resources folder works. (I see warnings when using them but no errors.) Here's what I've done. Here's what i changed from the RP 2.3 scripts (It's my 1st time doing this so I'm not sure if...
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