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  1. Nick Dahl

    Alt-Miria Mod Updated for Restoration Project 2.3

    So, RP 2.3.3 just got released. Any word on this mod being compatible?
  2. Nick Dahl

    Alt-Miria Mod Updated for Restoration Project 2.3

    A good way to save time for a first release, but it would leave out iron gamers. You know, the crazy ones that don't use save games.
  3. Nick Dahl

    Alt-Miria Mod Updated for Restoration Project 2.3

    @BenDoyle, Wouldn't neglecting the death animations make the game crash if and when Miria gets killed in some way you didn't animate?
  4. Nick Dahl

    Alt-Miria Mod Updated for Restoration Project 2.3

    OK, turns out I needed to move the .ssl file into the same folder as well, now it actually tries to compile. It is giving me a couple of scripting errors. <mcmiria.ssl>:2860: End of input with no newline, supplemented newline end <mcmiria.ssl>:107: Undefined symbol op_party_member_obj I assume...
  5. Nick Dahl

    Alt-Miria Mod Updated for Restoration Project 2.3

    I'm using Windows 7 64 bit, which may be the problem right there. compile.exe and compiler.bat are both in C:\modderspack 3.1\Script editor\resources mcmiria.ssl is still in the fallout2 folder in my steam directory
  6. Nick Dahl

    Alt-Miria Mod Updated for Restoration Project 2.3

    @NovaRain After doing that, it gives me an error message of 'compile.exe' is not recognized as an internal or external command, operable program or batch file Mybe I got a corrupted version of compile.exe?
  7. Nick Dahl

    Alt-Miria Mod Updated for Restoration Project 2.3

    @phobos2077 I've already tried that. The above error message is what I get every time I try to open or compile a script using this program. Believe me, if it or any of these programs worked as easily as they should, I would have been done a week ago.
  8. Nick Dahl

    Alt-Miria Mod Updated for Restoration Project 2.3

    Alright Endocore, I'm with you up until trying to get the command prompt to decompile. I don't think Windows 7 has a config.sys file, so I'm going to have to browse to the location with the prompter. I think. I'm not very savvy with using the command prompt. If I type in C:\usr\local\bin\ruby...
  9. Nick Dahl

    Alt-Miria Mod Updated for Restoration Project 2.3

    @Endocore, Downloaded the compiler and support files. Now, what do I do with them? The instructions for installation and use aren't very clear, so I'm left doing the coding equivalent of banging rocks together.
  10. Nick Dahl

    Alt-Miria Mod Updated for Restoration Project 2.3

    Unless I'm doing that entirely wrong, all I get is a message saying it can't find the file, even when I drag and drop the file into the command prompt which adds the location to the command line.
  11. Nick Dahl

    Alt-Miria Mod Updated for Restoration Project 2.3

    Unfortunately, all I get when I try to open a .int file or compile a .ssl file is this error message: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text **************...
  12. Nick Dahl

    Alt-Miria Mod Updated for Restoration Project 2.3

    Alright that clears up a lot of my confusion. I have an .ssl file now, all I need is a way to compile it. Unfortunately FSE just gives me error messages saying it's incompatible with 64 bit windows, so I'm going to try something different. Hopefully Open Watcom will work, but if not, a...
  13. Nick Dahl

    Alt-Miria Mod Updated for Restoration Project 2.3

    OK, very helpful. Turns out a real easy way to count the artfid number is to copy and paste the critters.lst file from notepad into Excel, and excel will count for you. Two last questions I hope you can answer: 1) The animations I'm using has an extra set for leather armor, one set for the...
  14. Nick Dahl

    Alt-Miria Mod Updated for Restoration Project 2.3

    I'm using Rainman's redhead girl animations as a base for what I'm changing. All the animation files are named hfrjmp or some variation of that, no need to remove __. I also added all 756 animation files to the Fallout2\data\art\critters file. All the file names have been added to the...
  15. Nick Dahl

    Alt-Miria Mod Updated for Restoration Project 2.3

    What line or lines would I need to add to Miria's scripts to get her to use the redhead appearance mod? I've been hoping to find a way to do this for a while now. Miria always looked so generic in her armor, especially compared to armored Vic, Sulic and Cassidy.
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