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  1. MaulYoda

    Fallout 4’s Character System

    Actually though, after reading Howard's spiel (which is better than the video), the system doesn't seem that bad. Some of his reasoning is annoyingly stupid ("People didn't know assault rifles were Small Guns [which, to be fair, I didn't know the first time I played Fallout], so let's toss the...
  2. MaulYoda

    Fallout 4’s Character System

    I never said it was that great, but it seemed better than this. However, it did have a confining sense of balance. Unless you actively used a skill, it wouldn't level up, and that takes a ton of investment in the game. So no, I wouldn't say you could become "overpowered in everything" without...
  3. MaulYoda

    Fallout 4’s Character System

    What I liked about Fallout - even Fallout 3 - was that there weren't any real classes. Sure, SPECIAL was more set in stone, but you could make a smooth-talking idiot or a gunslinger handy with a lock pick or any sort of combination you wanted. Fallout 4 looks too confining, because you have to...
  4. MaulYoda

    The Vault and Fallout 4 at Gamescom

    1. I'm glad you're enjoying our discussion. I am as well. It has been a while since I posted this consistently on a forum. 2. I don't know if it's that they're blunt with their intentions. I mean, your father lies to you in Fallout 3, doesn't he? Isn't that part of the premise of the story...
  5. MaulYoda

    The Vault and Fallout 4 at Gamescom

    I touched on the audience bit for Bethesda games. I'm not blind to that fact. Fallout 3 looks like an FPS, and so attracted a lot of the shooter crowd that only likes killing people and skips all the dialogue. I also hate most of the immortal characters (although I'd always reload anyway if...
  6. MaulYoda

    The Vault and Fallout 4 at Gamescom

    I don't think you're understanding what I'm saying. I'm glad you like Trevor. I find him entertaining and hilarious as well.
  7. MaulYoda

    The Vault and Fallout 4 at Gamescom

    I'm not saying people don't like him or shouldn't (he's a compelling character). I'm saying I think Rockstar created him to satirize their audience, namely those players who enjoy mindless violence and gunning down hordes of cops just because they can. And that same mindset carries over to...
  8. MaulYoda

    The Vault and Fallout 4 at Gamescom

    Like I said, it's an interesting psychological question. I think Trevor from GTA V is supposed to represent the psyche of many modern gamers
  9. MaulYoda

    The Vault and Fallout 4 at Gamescom

    Lynette is just an example. My point is that in Fallout 1 and 2, you can walk into any town and kill any character. You don't have to have a reason; you could just choose to be a sadistic psychopath. It's probably more challenging in turn-based combat, but it's still possible. I guess your...
  10. MaulYoda

    The Vault and Fallout 4 at Gamescom

    Wasn't that an appeal of the first two Fallout games? Not that most of us killed everyone in a settlement, but if Lynette was snobby enough to us, we could blow her head off, along with everyone else in Vault City (including the kids)?
  11. MaulYoda

    The Vault and Fallout 4 at Gamescom

    1. I totally get why you have low expectations of Bethesda 2. It's out of context to say that Bethesda doesn't care about dialogue based on that quote. Hines also said that they felt the traditional dialogue system fit the game better. But Bethesda now has the resources to make a new...
  12. MaulYoda

    The Vault and Fallout 4 at Gamescom

    Probably. Bethesda also probably wrote new books as well. It's like with the music in Fallout 4. I swear during the demo footage they used to make the E3 preview, I heard "I Don't Want to Set the World on Fire." That means they're using some of the music from Fallout 3, but that doesn't...
  13. MaulYoda

    The Vault and Fallout 4 at Gamescom

    1. I used the books as an example of Bethesda caring about writing. It doesn't mean the books are great. I was actually just playing Skyrim and read one of the books and it was less than intriguing. The plot went no where. However, the fact that the books are in Skyrim still means Bethesda...
  14. MaulYoda

    The Vault and Fallout 4 at Gamescom

    1. If you're "reading between the lines," you're doing so in the way that assumes the worst based on very little evidence. Maybe Hines skips through his own dialogue because he's heard or read most of it and knows what's coming. Maybe some Naughty Dog developers think Bethesda has awesome...
  15. MaulYoda

    The Vault and Fallout 4 at Gamescom

    I've never played Uncharted, but I've heard the story is quite good. I thought inFamous was well written. His exact words, however, were that he thinks Naughty Dog games have awesome dialogue. That could mean their writing is better. It could also just mean their dialogue is funny or he...
  16. MaulYoda

    The Vault and Fallout 4 at Gamescom

    Maybe. Maybe sometimes he just isn't captivated by the conversation. Maybe other times he is. He certainly isn't saying he doesn't care about dialogue, just that he likes you can back out of conversations in general without having to wait for the prompt. If he said he liked his dialogue so...
  17. MaulYoda

    Is the US a shitty place to live?

    Not at all. 1. There are certainly deep, underlying racial issues within the US. However, Europe isn't totally absolved from this. For instance, there was the anti-semitic incident in France where several Jews were killed at a grocery store. In the US, racial divides revolve around skin...
  18. MaulYoda

    The Vault and Fallout 4 at Gamescom

    He's not saying the dialogue isn't good (although given Bethesda's track record, it probably isn't anything stellar). Just that you can skip it because many modern gamers and some Bethesda employees don't have the attention span to listen to lengthy conversations and just want to leave whenever...
  19. MaulYoda

    The Vault and Fallout 4 at Gamescom

    This is the quote from Pete Hines in his interview with Game Central: "PH: I like what we’ve done with the dialogue system… and having played Fallout 3 again recently I keep, in Fallout 4 when I’m playing, I keep hitting the button to leave dialogue. I keep forgetting, ‘Oh, I can just walk...
  20. MaulYoda

    The Vault and Fallout 4 at Gamescom

    From the preview, the role-playing elements look more encouraging. If you do actually get one SPECIAL point per level, you won't be as confined to your initial build as I had feared. But the question is obviously how leveling will work once you max out every SPECIAL stat. Will I have to pick...
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