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    Issues with the Brahmin quest in Fallout 2 (with RP)

    Ah right, thank you. Didn't realize that, just looked at the "Restoration Project Changes" file, this all all clear to me now so thank you. I guess I'll be good and just do it the nice way, then expose the Duntons. I'll figure out another way to get Sulik.
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    Issues with the Brahmin quest in Fallout 2 (with RP)

    All this would explain why I couldn't get them to talk to me on my original saves (held onto both the "good path, helped Whiskey Bob" saves and one where I went straight to the Brahmin quests after getting Spiked Knuckles), for the record I have 6 Charisma. But now that I have, it seems strange...
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    Issues with the Brahmin quest in Fallout 2 (with RP)

    Oh right, that sounds different than what's in the walkthrough, strange. Might have to try that.
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    Issues with the Brahmin quest in Fallout 2 (with RP)

    Alright, I'll give that a shot and see how it goes. EDIT: I tried it first, I managed to get the Duntons to help but once I scared them off I couldn't tell Torr to run away anymore... EDIT 2: Doing it the other way around didn't seem to work either, nor did spamming A. What's going on here?
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    Issues with the Brahmin quest in Fallout 2 (with RP)

    No, I'm just double-teaming like Per Jorna's walkthrough said (as specified in the first post, talk to the Duntons, scare them off with the Speech check and then scare away Torr), so I can do the Brahmin quest the good way and still get the quest to rescue Torr (for extra EXP and Sulik since I...
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    Issues with the Brahmin quest in Fallout 2 (with RP)

    Shall I try winding back and giving the still to Sajag?
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    Issues with the Brahmin quest in Fallout 2 (with RP)

    I helped Whiskey Bob, that's it so far.
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    Issues with the Brahmin quest in Fallout 2 (with RP)

    Hey, sorry if this is the wrong place, game help thing but it said to put it here if I'm using any unofficial mods and I'm using the current Restoration Project. Currently doing the Brahmin quest following Per Jorna's walkthrough and the RP supplement/errata and like he suggests I'm trying to...
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    Fallout 1 - Doorway to Gun Runners blocked?

    Yep, sounds like that's gonna be a big help.
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    Fallout 1 - Doorway to Gun Runners blocked?

    Final bump, had to use a save editor. And didn't get the right dialogue from Gabriel anyway...
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    Fallout 1 - Doorway to Gun Runners blocked?

    Sorry to bump, but got an update. Left it on for several hours in this area and when I came back, he was still standing the exact same spot, didn't seem to budge an inch...
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    Fallout 1 - Doorway to Gun Runners blocked?

    He doesn't seem to be moving at all. All I know about this is Per Jorna's walkthrough mentioned them stopping when you leave the map: Wasn't planning to seriously abuse this, just wanted a way to get some good weapons for me and my companions (Plasma Rifle to be Turbo'd for me, Power Fist for...
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    Fallout 1 - Doorway to Gun Runners blocked?

    Well, I tried that and it didn't seem to work, the jerk was still standing there:
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    Fallout 1 - Doorway to Gun Runners blocked?

    Hey, been playing Fallout 1 on Steam and ran into a problem.<br><br>Spoke to the Gun Runners in the Boneyard to get weapons for myself and my companions but after leaving and coming back, a Gun Runner now blocks the doorway (Have a picture, but it's not letting me post it) I did look...
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