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  1. Hardboiled Wanderer

    Project Van Buren

    I'm gonna assume you mean the game's actual content. In that case, almost nowhere, barely started. I've spent years building the technology first. You see, when I started, I didn't really know what I was doing, lol. But I keep doing it, reworking, improving, figuring out how the original engine...
  2. Hardboiled Wanderer

    Project Van Buren

    Well I had few sessions fixing old bugs from like a year ago, but no new work was done, unfortunately. Still being busy at work.
  3. Hardboiled Wanderer

    Project Van Buren

    Yes, I work fulltime at New Blood now, working on that Fallout-esque CRPG you may have heard about
  4. Hardboiled Wanderer

    Project Van Buren

    Unfortunately, no. I believed that my new job would give me more free time and flexibility to work on Van Buren. And I guess it would've. But what happened after the first month was that the scope of the project I've been assigned to changed. I was the one who initiated the change and it got...
  5. Hardboiled Wanderer

    Project Van Buren

    Thank you. No, of course it's not my intent anymore. Those were the posts from the by-gone era when I merely thought I know what I'm talking about :lol: As you can probably tell, this project has gone through many iterations, changes and even restarts along the years.
  6. Hardboiled Wanderer

    Project Van Buren

    Reporting that the animation system I mentioned is now finished and I am quite satisfied with it. I also reimplemented the inventory system, using the new pieces of the codebase. I'll need to play with it for a couple of days, test it thoroughly and then I'll move back to scripting and some...
  7. Hardboiled Wanderer

    Project Van Buren

    Continuing on what the last tweet says. Scripting requires a lot of specifically exposed API functionality which I didn't have or it wasn't designed well. Thus I'm reworking those parts of the codebase. Just yesterday, I finally concluded the code responsible for memory management and...
  8. Hardboiled Wanderer

    Fallout 2 Community Edition 1.2

    The Community Edition can do that, yes. It's not an emulation like many other mobile implementations, this is a native Fallout 2 code running right on your device. Tested the september release of CE myself, worked flawlessly for me. First of all I'd like to thank you for your efforts. I've been...
  9. Hardboiled Wanderer

    Project Van Buren

    Is it? Because frankly, I don't get what is so mind blowing about it :scratch: The most liked tweet I ever had and it's just a dull thing I rigged and animated in 30 minutes and posted as a common scroll-by content Twitter is full of.
  10. Hardboiled Wanderer

    Is there a PDF for J.E. Sawyer's Fallout Role-Playing Game?

    A little warning though - some sections are empty. The reason is simple - Josh has never finished the rulebook. As far as I am aware, this is the most complete "build" (since it's apparently a LaTex doc) available.
  11. Hardboiled Wanderer

    Project Van Buren

    Many. That much is obvious, and you implied that yourself, so you apparently knew that answer. In the post right above your first question, there's a partial answer to that question.
  12. Hardboiled Wanderer

    Project Van Buren

    Does it look dead?
  13. Hardboiled Wanderer

    25 years of Fallout

    Nothing says "fuck you Obsidian" more than the portrayal of that New Vegas sign there - alone, far in the distance, and with no other reference than one generic NCR Ranger and Rex. No Lanius, no Graham, no Ceasar. Thank god that most-annoying-characters-in-gaming-history contest in the...
  14. Hardboiled Wanderer

    Project Van Buren

    The goal is to create all the functionality and tools, allowing engine users to make content with it. After that, I'd like to get some community feedback on the engine before continuing. And after that, I don't really know what's going to happen. I have some plans, some connections have been...
  15. Hardboiled Wanderer

    Project Van Buren

    Thank you. The combat is very, very simplistic at this point. AI doesn't have any navigation logic save from melee where it knows it has to follow its target to a specified range. All the shooters just stand in place for now though. There are no critical hits yet, no bodypart differentiation...
  16. Hardboiled Wanderer

    Project Van Buren

    Honestly, no idea. I don't work on schedules and deadlines, because I don't have to. When I feel it's ready, it goes out for public testing.
  17. Hardboiled Wanderer

    Project Van Buren

    Well, you'd be surprised. It actually starts to feel like a game, with majority of systems fully working now.
  18. Hardboiled Wanderer

    New Blood Interactive hints at something very Fallout-esque

    Not really, I just work here, Dave's the boss :smile:
  19. Hardboiled Wanderer

    New Blood Interactive hints at something very Fallout-esque

    Define "too similar". What counts as "too similar" in order to be prosecutable? One particular artstyle premise (mostly 50's retrofuturism)? Same camera perspective (dimetric projection)? Similar tech design (using tiles, hex grid, etc., which comes mostly from practical reasons)?
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